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Spotlight on MA Games Design – LCC Postgraduate Shows 2018

Screenshot 2018-12-04 at 13.28.02
Screenshot 2018-12-04 at 13.28.02

Written by
Dayna McAlpine
Published date
04 December 2018

Rooted in experimental practice, MA Games Design provides the technical and critical skills for students to produce a portfolio of innovative game prototypes, whilst considering the motives of play and its relationship with society and culture. This year’s show, LCC Postgraduate Shows 2018: Show 2, 5th – 8th December 2018, will feature a selection of the experimental games the students have created over the last year. Come experience, play and engage with their work first-hand.

Here we shine a spotlight on some of projects on show…

Ed Naujokas

‘The Intrepid Adventures: A Dexterity Story Game’

You have awoken on a mysterious island with no memory of who you are or how you got here. You notice a set of footprints leading into the forest- do you follow them or head down the beach?” In this co-operative tabletop story game, you and the rest of your team must make decisions and complete a series of dexterity challenges in order to explore and survive the islands treacherous terrain. Each player has their own unique dexterity or skill based task The Navigator, The Crafter and The Forager all must flick, build, feel and balance their way around the island.’

Andy Li


‘ExplorR gamifies exploration and changes the way people interact with cities. We facilitate the excitement of spontaneous exploration, enable players to discover unexplored and unique places. Users navigate towards the major points of interest, while uncovering their surroundings and revealing niche places. To make it engaging, we have implemented a location card collection system. Think of it like Monopoly in real life.’