Each course is divided into units, which are credit-rated. The minimum unit size is 20 credits. The MA course structure involves six units, totalling 180 credits.
You will respond to briefs that are set to test your learning, in the units described below:
Autumn, term one
- Design and Prototyping (40 credits)
- Understanding Gaming Experience (20 credits)
In Term One, students explore a range of both technical and conceptual approaches to games design and development and work with a range of technologies by producing playable prototypes.
Students will engage in critical study that significantly expands their understanding of what gaming experience is and how it operates at both the level of the individual and society. This phase is the technical and conceptual basis for the subsequent phases of the course.
Spring, term two
- Critical Play and Experimental Development (40 credits)
- Collaborative Unit (20 credits)
In Term Two, students specifically develop games that reflect the critical context set out in Term One and test these issues through the design and production of critical games.
This practice is underpinned by a programme that gives students the technical skills to be able to experiment widely with various games design technologies and platforms when prototyping their critical games. Term Two specifically contains a cross-College collaborative unit.
Summer, term three
- Critical Play and Experimental Development (continued)
- Final Major Project and Thesis (60 credits)
In Term Three, students synthesise the knowledge, skills and experience from the first two terms of the course in the production of a self-directed project and associated thesis.
Autumn, term four
- Final Major Project and Thesis (continued)
If you are unable to continue or decide to exit the course, there are two possible exit awards. A Postgraduate Certificate will be awarded on successful completion of the first 60 credits and a Postgraduate Diploma will be awarded on successful completion of the first 120 credits.
Learning and teaching methods
- Lectures and large group learning
- Workshop and seminar learning
- Academic tutorials
- Individual and group critiques
- Individual project work
- Self-directed learning
- Assessed assignments
- Technical workshops
- The Portfolio of Work: This contains creative design and associated developmental artefacts produced in the process of engaging with set design briefs. This will also include live research and development blog and/or sketchbook documenting your iterative design and development process and any other specific elements required by the unit.
- Prepared writing: This includes academic writing i.e. thesis and dissertations, reports, critical and reflective writing any other specific forms required by the unit.
- Crits and presentations: Oral presentation and personal presentations of creative work are used in formative assessments on all studio units in the course to ensure you are confident about your work and get the benefit of seeing the work of your peers in a critical context.
The information outlined is an indicative structure of the course. Whilst we will aim to deliver the course as described on this page, there may be situations where it is desirable or necessary for the University to make changes in course provision, for example because of regulatory requirements or operational efficiencies, before or after enrolment. If this occurs, we will communicate all major changes to all applicants and students who have either applied or enrolled on the course.
Please note that due to staff research agreements or availability, not all of the optional modules listed may be available every year.
In addition, the provision of course options which depend upon the availability of specialist teaching, or on a placement at another institution, cannot be guaranteed. Please check this element of the course with the course team before making a decision to apply.
We will update this webpage from time to time with new information as it becomes available. In the meantime, if you have any questions, please contact a member of the course team.