Encouraging interdisciplinary and hybrid approaches to the theory and practice, our Design School puts the cultural, ethical, social, economic and ecological impact of our work on people and the planet at the forefront of our teaching.
Graduating students from BA (Hons) Design Management and Cultures, BA (Hons) Graphic and Media Design, BA (Hons) Illustration and Visual Media, BA (Hons) Interaction Design Arts and BA (Hons) Spatial Design will be showing work to industry, friends, and members of the public.
Here we shine a spotlight on some of the work on show from BA (Hons) Design Management and Cultures.
BA (Hons) Design Management and Cultures
Using applied design thinking, interdisciplinary research methods and strategies to a range of projects and collaborations that address human, social, environmental and business needs in the context of a rapidly changing world, work on show includes a diverse range of socially-engaged projects exploring creative collaboration, branding and communication, identity, well-being, sustainability, education and learning.
Smart Fashion for Wellbeing
Inspired by the lack of commitment shown to the theme of the Met Gala 2016: Fashion in the Age of Technology, Talia’s work questions why the fashion industry not yet utilised the universal dependency of technology?
Exploring the benefits of wearable tech, the project culminated in a garment which has the ability to relax and energise the wearer. Talia will be exhibiting in the ‘genius bar’ where she’ll be teaching visitors how to make their own wearable technology.
Redesigning Dyslexia: Imagine a world where Dyslexia is an advantage
Dyslexia is not about seeing letters jumping around, it is about being out of balance. By understanding how much impact it can have on your wellbeing, your approach to how you deal with it can change. The aim of Juliana’s project, which takes the form of an app, is to develop awareness of dyslexia and to promote acceptance that there is nothing wrong with seeing things differently.
Mapping Old Hanoi Quarter
Taking a human-centred approach to creative problem solving, Ngoc’s project aims to discover and ‘map’ the relationship of of objects and practices with their cultural and historical background while questioning their importance to the development of heritage preservation and urban experience in the Old Quarter.
Olderpreneurs: Maturing the Workplace
Rebecca’s project aims to explore how older citizens can initiate new business and careers while generating mental, social and financial benefits for themselves. Olderprenuers are not only those seeking to start their own business, but also those who want to explore employability later in life.
GeoGenius is a family-friendly geography board game that encourages players to learn about geography without even realising it. The project’s aim is to raise international and cultural awareness among children and adults to make our world a better place.