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Undergraduate

BSc (Hons) Creative Robotics

Student wearing a white computational glove
Gabrielle Ngoo working with computing components in the Physical Computing Lab, 2021, UAL Creative Computing Institute, Photograph: Alys Tomlinson
College
UAL Creative Computing Institute
Start date
September 2023
Course length
3 years
UCAS code
H671

Learn to build robots and explore both the creative applications and the role that robots play as they become more common in society.

Subject to validation

BSc (Hons) Creative Robotics is a new course and is subject to validation. Validation is a process that makes sure students get a high quality academic experience. During validation there may be some changes to courses and structure.

Why choose this course at UAL Creative Computing Institute

  • Industry skills: Train as a roboticist and learn how to translate creative direction into robotic design using a variety of applications.
  • Critical engagement with technology: Engagement with creative robotics practice and theory will build your ability to self-reflect and think critically about your role in shaping the world through robotics.
  • A material understanding of robotic technologies: Develop an appreciation for robotics in both a technical and cultural sense. This will enable you to explore dominant ways of deploying robotics and challenge cultural biases.
  • Interdisciplinary teaching: Different modes of learning will equip you with a solid understanding of robotics technologies through a creative lens.

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Course overview

The BSc Creative Robotics course is an exciting mix of robotics and creative practice set in the context of a world-renowned creative university. The course combines machine learning, physical computing and robotics with a strong emphasis on creative applications and critical perspectives on ethics and impact of robotics in society.  

You will acquire a contemporary set of applied robotic skills. These include robotics coding using languages such as Python, C++, and dominant robotic industry open development frameworks such as ROS, MoveIt and Unity.

Furthermore, you will challenge accepted norms around the role robots play in our everyday lives. You will learn to design and build creative robotics including constructing machines that make music and art. You will learn how to use mechanics, electronics and computing intelligence to build a variety of robots such as soft robotics, non-humanoid, humanoid and evolutionary robots. You will explore how critical theory, philosophy, neuroscience and cognitive science have influenced the design of a robot’s body and mind in tandem.  

What to expect 

  • Learn robotics and electronics skills sought after in industry: Creative roboticists are highly sought after due to their ability to translate creative direction into robotic design.
  • Critical engagement with technology: Engagement with creative robotics practice and critical theory, will build your ability to self-reflect and think critically about your role in shaping the world.
  • A material understanding of robotic technologies: Develop an appreciation of robotics in both a technical and cultural sense. This will enable you to challenge dominant ways of deploying robotics and explore cultural biases.
  • Interdisciplinary teaching: You’ll be exposed to different modes of learning and develop a solid understanding of robotics technologies through a creative lens.

Industry experience and opportunities   

You will benefit from a wide range of industry talks and the opportunity to meet industry representatives throughout your studies. 

Furthermore, you have the opportunity to undertake the optional year in industry details of which will be provided in the second year of study.

Contact us

Register your interest to receive information and updates about studying at UAL.

Contact us to make an enquiry.

Course units

Year 1

You will begin to broaden your computational skill set with an underpinning in coding in languages used in the robotics industry, such as Python and C++ and building to include data, maths and methods, relevant to signals, geometry and quantitative methods. 

Skills will be applied to creative making and computational practices encompassing fundamentals of mechanics as well as introduction to physical computing, such as Arduino coding. 

You will learn introductory creative mechanics, such as digital fabrication, 3d printing of robotic parts and understanding basic mechanisms of robotic movement. 

You will have access to open robots used in industry such as robotic arms and humanoids. You will explore the history of robotics and computational creativity and studies and methods and how to write essays.

Coding 1: Introduction to creative computing and coding practice

Taught through coding classes, this unit introduces ideas that are fundamental to building a conceptual understanding of computation for creative practice. Computational thinking requires more than writing code. It enables learning new ways to think about problem solving.

Critical robotics: A history of robotics and computational creativity 

Taught through seminars and workshops and resulting a piece of academic writing, this unit aims to give you a solid understanding of what robots are in a cultural sense, where, when and who developed them, and how they have led to specific forms of creative practice.

Creative making: Design and coding

Taught through creative practice, in this unit you explore techniques and design methods needed to create and control robotic prototypes using a popular libraries for creating robotics. You will tour the basics of the coding languages including functions, data structures and conditional statements to make project-based prototypes.

Coding 2: Data, maths and methods for mechanical engineering

Taught through coding classes, this unit introduces fundamental mathematical and numerical concepts required for the development of algorithmic and computational approaches in computing for robotics. you will develop their knowledge of Calculus, Geometry and Algebra through applied, practical programming tasks.

Computational practices: Creative mechanics

Taught through practical classes and workshops, this unit introduces you to essential concepts and core techniques in mechanics that underpin contemporary robotic practices. This units is essential to building an understanding of what robots of all scales can do.

Creative making: Physical computing

Taught through creative practice, this unit you will lean to build physical computing prototypes using sensor actuators and electronics. This will enable you to take robotic ideas form paper to prototype.

Year 2

As you develop your computational understanding, you’ll progress into machine learning and AI, with an introduction to basic concepts, framed by computational creativity. 

You will explore the impact of robotics in society and posthumanism theories, learn human-robot interaction and design methodologies, such as speculative and participatory methods. 

You will progress into creative making of art and robotics, such as robots that make music and drawing machines. Building on these you will learn coding of social robotics, such as chatbots, and designing and conducting studies with humans and robots.

Coding 3: AI and machine learning

Taught through coding classes, this unit introduces you to functional approaches to machine learning and AI fundamental to the computer vison systems required for autonomous robotic systems. These systems allow robots to recognise objects and interact with them.

Critical robotics: Robots and society

Taught through seminars and workshops and resulting a piece of academic writing, this unit explores how robots have evolved differently in societies across the world and the implications of these contexts for robotic futures.

Creative making: Art and robotics

Taught through creative practice, this unit allows you to translate ideas into robotic artworks using your new skills and understandings. As well as building your individual portfolio of robotics practice this unit will test how well your intentions translate into creative outcomes.  

Coding 4: Social robotics

Taught through coding classes, this unit introduces you to functional approaches to building robots that interact with each other and people. 

Computational practices: Advanced creative mechanics

Taught through practical classes and workshops, this extends techniques in robot mechanics that underpin contemporary robotic practices specifically in the area of human robot interaction. 

Creative making: Creative human robot interaction

Taught through creative practice, this unit allows you to apply the skills learnt in this block to an interactive robotic prototype alongside the theory of human robot interaction.

Optional year in industry

The Diploma in Professional Studies is an optional placement year in industry between the second and third year of the course. It is a managed year of professional experience, largely undertaken in the creative industries in a variety of national and international locations.

Successful candidates are selected on a competitive basis from academic performance and studentship, successful completion of the DPS bridging studies and by portfolio and proposal

Year 3/4

In your final year you will explore networked robotic and the ethical implications of robotic technologies. Alongside this you will develop creative project work using applied robotic open-source frameworks, such as ROS, openRAVE, MoveIt and have the opportunity to develop a self-directed graduation project that brings together the skills and expertise you have gained throughout the course.

Coding 5: Networked robotics

Taught through coding classes, this unit introduces you to functional approaches to building robots that work together and act in concert and in swarms.

Critical robotics: Robotic ethics

Taught through seminars and workshops and resulting a piece of academic writing, this unit explores the ethical context of robots and our increasing use of autonomous robotic systems.

Creative making: Applied robotics - sensing in the wild

Taught through creative practice, this unit allows you to apply the skills learnt in this block to a robotic prototype that engages with its environment through sensor data exploring contemporary applied robotics contexts.

Coding 6: Developing robots in the creative industry

Taught through coding classes, this unit interduces a range of advance frameworks for robotic development in use across creative industry contexts. This units also contains industry talks from robotic practitioners detailing their robotic workflows.

Creative making: Graduation project

This unit is the opportunity for you to develop a significant project with the skills you have developed over the course to date. In negotiation with your tutors, you will scope a project that focuses on robotic innovation and/or creative practice and preferably both. You will also write an associated thesis exploring thesis associated with your work.

Learning and teaching methods

  • Coding workshops and lab sessions
  • Collaborative teamwork
  • Experiential team learning
  • Independent study
  • Industry engaged learning with external speakers and company visits
  • Lecturers and seminars
  • Panel discussions in a debate environment
  • Physical computing, 3D printing robots and robot mechanics workshops 
  • Practical creative robotics design briefs and projects
  • Theoretical and technical workshops

Assessment methods

  • Coursework
  • Design briefs 
  • Dissertation together with a robotic exhibit
  • Essays and reports
  • Portfolio-based project
  • Practical exams 
  • Presentations through a range of media
  • Team-based projects
  • Written exams

How to apply

Information for disabled applicants

UAL is committed to achieving inclusion and equality for disabled students. This includes students who have:
     
  • Dyslexia or another Specific Learning Difference
  • A sensory impairment
  • A physical impairment
  • A long-term health or mental health condition
  • Autism
  • Another long-term condition which has an impact on your day-to-day life
Our Disability Service arranges adjustments and support for disabled applicants and students. Read our Disability and dyslexia: applying for a course and joining UAL information.

Entry requirements

The standard entry requirements for this course are as follows:

For Year 1 entry:

  • Grades BCC or above at A-level
  • Merit Merit Merit (MMM) at BTEC Extended Diploma (preferred subjects include Computer Science and ICT, or Design and Technology, or Art and Design)
  • Access to Higher Education Diploma with 104 UCAS tariff points (preferred subjects include Computer Science and ICT, or Design and Technology, or Art and Design)
  • Pass at Foundation Diploma in Art & Design (Level 3 or 4) and 1 A Level at Grade C or above
  • Equivalent International qualifications, such as International Baccalaureate Diploma

And 3 GCSE passes at grade 4 or above (grade A*-C). If you do not have a Science or Mathematics-based A-level, you should have at least Grade B/Grade 6 at GCSE Mathematics.

English Language Requirements

  • IELTS 6.0 (or equivalent), with a minimum of 5.5 in reading, writing, listening and speaking. 

All classes are taught in English. If English isn’t your first language, you will need to show evidence of your English language ability when you enrol. For more details, please check our main English Language requirements webpage.

APEL - Accreditation of Prior (Experiential) Learning

Applicants who do not meet these course entry requirements may still be considered in exceptional cases.

The course team will consider each application that demonstrates additional strengths and alternative evidence. This might, for example, be demonstrated by:

  • Related academic or work experience
  • The quality of the personal statement
  • A combination of these factors

Each application will be considered on its own merit, but we cannot guarantee an offer in each case.

Selection criteria

Offers will be made based on the following selection criteria:

  • A current ability or potential to engage with the ideas of computing.
  • Experience of experimenting with code.
  • Demonstrable engagement and improvement in a recently learned technical skill.
  • Ability to critically reflect and evaluate your achievements.
  • Ability to identify social and/or cultural influences in your own work.
  • Willingness to collaborate and resolve problems both individually and as a team.

Making your application

Apply for this course though Universities and Colleges Admissions Service (UCAS), where you'll need to provide the following information:

University code:U65
Course code: H671

UAL Creative Computing Institute courses are listed under University of the Arts London.

Transfers

If you are currently studying somewhere else on a course in an equivalent subject area and would like to transfer to this course, you can transfer to:

Year 2, if you’ve completed 120 credits in Year 1

Year 3, if you’ve completely 240 credits in Years 1 and 2

Apply via UCAS and choose Year 2 or 3 for your POE (Point of Entry).  Please check our Student Transfer Policy for more important information and be ready to provide us with your current course handbook and Year 1/Year 2 unit transcripts.

Please be ready to provide an official document (translated into English) from your current university, explaining the learning outcomes of the units you have completed.

Deferred Entry

This course allows offer holders to defer. If you have an offer of a place, but you would like to defer starting for a year, please contact our Admissions Service as soon as possible via your UAL Portal. Make sure you check our Admissions Policy before requesting a deferral.

Application deadline

We recommend you apply by 25 January 2023 for equal consideration.  However this course will consider applications after that date, subject to places being available.

Communicating with you

After you have successfully submitted your application, you will receive an email confirming we have successfully received your application and providing you with your login details for the UAL Portal.  We will request any additional information from you, including inviting you to upload documents / portfolio / book an interview, through the portal. You should check your UAL Portal regularly for any important updates and requests.

Please consider altering your spam or junk mail filter to ensure that emails from @arts.ac.uk get through to you.

Erasmus

For further information on Erasmus and Non-Erasmus Exchanges and UAL exchange schemes, please visit the Erasmus section on the UAL website.

There are two ways international students can apply to this course:

  • Universities and Colleges Admissions Service (UCAS) online application system
  • Through one of our official representatives in your country who can support you with your UCAS application

You can only apply to the same course once per year.

When applying via UCAS you will need the following information:

University code:U65

Course code: H671

Transfers

If you are currently studying somewhere else on a course in an equivalent subject area and would like to transfer to this course, you can transfer to:

Year 2, if you’ve completed 120 credits in Year 1

Year 3, if you’ve completely 240 credits in Years 1 and 2

Student Transfer Policy for more important information and be ready to provide us with your current course handbook and Year 1/Year 2 unit transcripts.

Please be ready to provide an official document (translated into English) from your current university, explaining the learning outcomes of the units you have completed.

Visas

Read our immigration and visa advice page to find out whether you need a visa to study.

Deferred Entry

This course allows offer holders to defer. If you have an offer of a place, but you would like to defer starting for a year, please contact our Admissions Service as soon as possible via your UAL Portal. Make sure you check our Admissions Policy before requesting a deferral.

Application deadline

We recommend you apply by 25 January 2023 for equal consideration. However this course will consider applications after that date, subject to places being available.

Immigration history check

You will be asked to complete an immigration history check to establish whether you are eligible to study at UAL. We will not be able to proceed with your application until you have submitted your completed Immigration History Form.

Communicating with you

After you have successfully submitted your application, you will receive an email confirming we have successfully received your application and providing you with your login details for the UAL Portal. We will request any additional information from you, including inviting you to upload documents / portfolio / book an interview, through the portal. You should check your UAL Portal regularly for any important updates and requests.

Please consider altering your spam or junk mail filter to ensure that emails from @arts.ac.uk get through to you.

After you apply

Initial application check

We check your application to see if you meet the standard entry requirements for the course.

Assessment of your application

Each and every application is carefully considered by a member(s) of our academic team.

Offer decisions are made based on an overall review of applications.  This includes:

  • qualifications
  • actual or predicted grades
  • personal statement
  • extra-curricular and work experience
  • contextual information

How we notify you of the outcome of your application

You will receive the final outcome of your application through UCAS track or through your portal.

Fees and funding

Home fee

£9,250 per year

This fee is correct for 2023/24 entry and is subject to change for 2024/25 entry.

Tuition fees may increase in future years for new and continuing students.

Home fees are currently charged to UK nationals and UK residents who meet the rules. However, the rules are complex. Find out more about our tuition fees and determining your fee status.

International fee

£25,970 per year

This fee is correct for 2023/24 entry and is subject to change for 2024/25 entry.

Tuition fees for international students may increase by up to 5% in each future year of your course.

Students from countries outside of the UK will generally be charged international fees. The rules are complex so read more about tuition fees and determining your fee status.

Scholarship search

Careers and alumni

Developing your skills

Computing graduates are highly sought after across many sectors and our degrees facilitate progression to a wide range of careers in both industry and academia. Graduates can join large companies or start their own business using their engineering skills and their knowledge of computational innovation.

Career paths

Graduates can become:

  • Robotic engineers for robotics technology companies and theatre film and television production industries
  • Creative technologists
  • Artists and designers
  • IT professionals
  • Founders of robotic technology start-ups

Opportunities for further study:

  • Pursue masters degree in creative computing and technology subjects both at CCI and other institutions nationally and internationally