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BSc Creative Computing

College
UAL CREATIVE COMPUTING INSTITUTE
Start date
September 2019
Course length
4 years (with optional Foundation Year)
UCAS code
W29F/W299

Course summary

Applications closed 2019/20

Applications for 2019/20 entry to this course have now closed. For a full list of UAL courses open for 2019/20 entry, visit the ‘Courses with places available’ page.

The BSc Creative Computing is an exciting mix of computing and creative practice set in the context of a world-renowned creative university. You will learn to code, build apps, craft digital experiences, explore machine intelligence and more.

Creative Computing is part of the innovative new UAL Creative Computing Institute supporting interdisciplinary teaching, research and knowledge exchange at the intersection of creativity and computational technologies.

About this course

An exciting chance to develop and apply contemporary computational skills for the digital creative industries. Throughout the course you will acquire a contemporary set of applied computing skills covering the dominant coding languages and workflows that support innovation in the digital technology sector and creative practice. You'll build apps, craft digital experiences, explore machine intelligence and more. Through exposure to a variety of computational technologies and a set of computing and coding skills – much in demand across the digital sector, you'll be equipped to work in a variety of roles within the digital and development industry.

Great reasons to apply:

  • Learn the skills sought after in industry: Creative Developers are sought after in industry with their ability to both translate creative direction into code and deliver creative direction themselves.
  • Additional year in industry: between years two and three of study you'll have the opportunity to pursue an industry placement.
  • Interdisciplinary teaching: you’ll be exposed to different modes of learning and develop a strong technical fluency with computational technologies with discovery-based learning rooted in creative practice.
  • High-quality research informed teaching: the course is significantly informed by the research themes of the newly established UAL Creative Computing Institute (CCI). Integration of computational and creative practice will ensure you have the opportunity to build a successful career in creative practice, the creative industries or within the digital technology sector more broadly.
  • Critical engagement with technology: engagement with creative practice will also build your ability to self-reflect and think critically about your role in shaping the world.
  • UAL Creative Computing Institute (CCI): this newly established UAL will be located within our new academic building at Camberwell. You will have access to purpose built facilities and technical support, and exposure to creative computing research.
  • A material understanding of computational technologies: through creative practice, you will also develop your ability to innovate, enabling you to understand and explore the cultural agency of computational technology.

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Facilities

The newly established UAL Institute for Creative Computing will be located within the new building at UAL Camberwell. As well as the purpose built facilities for the Institute, students will have access to the existing Camberwell facilities including a newly built library, canteen and campus shop.

Course details

  • Experience interdisciplinary study of computing as part of creative practice. Through discovery-based learning develop strong technical fluency with computational technologies.
  • In an industry seeking more Creative Developers with an ability to both translate creative direction into code and deliver creative direction themselves – Creative Computing graduates will be equipped with the ability to develop for the dominant frameworks that underpin much of the creative digital industries and lead creative work with technology.
  • Gain an appreciation of what computation is in both a technical and cultural sense through challenging the dominant way of deploying technology at the level of code.
  • Receive research informed teaching, directly from the institute. Including exploration of domains such as machine intelligence, particularly how the contemporary world is being defined through human computer interaction and social platforms.
  • Be a part of the UAL Institute Environment, with access to a purpose built physical environment and technical support, a public programme that explores the creative computing subject and exposure to creative computing research.
  • Through critical studies and creative practice, students will question the trajectory of technology development and understand their role in producing the future.

Course units

Year Zero:

Unit summary:

This optional year introduces you to a foundational understanding of creative computing including creative practice and digital production.

  • Introducing Creativity One (20 Credits)
  • Foundational Methods for Creative Computing One (20 Credits) 
  • Foundational Methods for Creative Computing Two (20 Credits) 
  • Critical Studies: Computational Thinking and Creative Practice (20 credits)
  • Computational Practices: Digital Production (20 Credits) 
  • Introducing Computational Practice (20 Credits)

Year One:

Unit summary:

You will begin to broaden your computational skill set with an underpinning in coding – covering an introduction and building to include Data, Maths and Methods. Skills will be applied to creative making and computational practices encompassing sound and image processing as well as experience and physical computing.

  • Coding One: Introduction to Creative Computing and Coding Practice (20 Credits) 
  • Coding Two: Data, Maths and Methods (20 Credits) 
  • Critical Studies: A History of Computing and Computational Creativity (20 Credits) 
  • Creative Making: Design and Visual Coding (20 Credits) 
  • Computational Practices: Sound and Image Processing (20 Credits) 
  • Creative Making: Experience and Physical Computing (20 Credits)

Year Two:

Unit summary:

As you develop your computational understanding you’ll progress into digital making involving both Experimental Human Computer Interaction and explore Social Platforms.

  • Coding Three: Web Development Studio (20 Credits) 
  • Coding Four: Collaborative App Development Studio (20 Credits) 
  • Critical Studies: Network Thinking (20 Credits) 
  • Computational Practices: Visualisation and Sensing (20 Credits) 
  • Creative Making: Experimental Human Computer Interaction (20 Credits) 
  • Creative Making: Big Data, The Self and Social Platforms (20 Credits)

Year Three (Optional Year in Industry):

Unit summary:

(The Diploma in Professional Studies is an optional placement year in industry between the second and third year of the course. It is a managed year of professional experience, largely undertaken in the design profession in a variety of national and international locations.

Successful candidates are selected on a competitive basis from academic performance and studentship, successful completion of the DPS bridging studies and by portfolio and proposal. Please view the Diploma in Professional Studies Programme Specification (PDF - 120KB) for more details.)

Year Three / Four:

Unit summary:

In your final year you will explore computational approaches to machine intelligence and the ethical implications of such technologies. Alongside this you will develop creative project work using machine intelligence frameworks and have the opportunity to develop a self directed graduation project that brings together the skills and expertise you have gained throughout the course.

  • Coding Five: Approaches to Machine Intelligence (20 Credits)
  • Critical Studies: Computational Ethics (20 Credits)
  • Creative Making: Art and Artificial Intelligence (20 Credits)
  • Coding Six: Computational Communities and Professional Platforms (20 Credits)
  • Creative Making: Graduation Project (40 Credits)

Learning and teaching methods

You will experience a range of hands on, industry relevant teaching to inform and build your practice methods featuring;

  • Coding workshops, hack-a-thons and lab sessions
  • Theoretical and technical lectures and large group learning
  • Theoretical and technical workshops and seminar learning
  • Individual academic tutorials
  • Self directed learning, making and online tutorials
  • Industry engaged learning with external speakers and company visits
  • Assessed assignments, course work and exams

Assessments methods

Assessments methods include:

  • Exams and tests
  • Assessed course work
  • Portfolio based project
  • Critical essays
  • Presentations through a range of media

Course structure

The information outlined is an indicative structure of the course. Whilst we will aim to deliver the course as described on this page, there may be situations where it is desirable or necessary for the University to make changes in course provision, for example because of regulatory requirements or operational efficiencies, before or after enrolment. If this occurs, we will communicate all major changes to all applicants and students who have either applied or enrolled on the course.

In addition, the provision of course options which depend upon the availability of specialist teaching, or on a placement at another institution, cannot be guaranteed. Please check this element of the course with the course team before making a decision to apply.

Updates

We will update this course from time to time with new information as it becomes available. In the meantime, if you have any questions, please contact us.

How to apply

Opportunities for all

We are committed to making university education an achievable option for a wider range of people and to supporting all of our students in achieving their potential both during and after their courses.

We welcome applications from people with disabilities. If you have a disability (e.g. mobility difficulties, sensory impairments, medical or mental health conditions or Asperger’s syndrome) we strongly encourage you to contact us on disability@arts.ac.uk or +44 (0)20 7514 6156 so that we can plan the right support for you. All enquiries are treated confidentially. To find out more, visit our Disability & Dyslexia webpages.

Entry requirements

Course entry requirements

The standard entry requirements for this course are as follows:

One or a combination of the following accepted full level 3 qualifications:

For Year 1 entry:

  • Grades BCC or above at A-level
  • Merit Merit Merit (MMM) at BTEC Extended Diploma (preferred subjects include Computer Science and ICT, or Design and Technology, or Art and Design)
  • Access to Higher Education Diploma with 104 UCAS tariff points (preferred subjects include Computer Science and ICT, or Design and Technology, or Art and Design)
  • Pass at Foundation Diploma in Art & Design (Level 3 or 4) and 1 A Level at Grade C or above
  • Equivalent EU/International qualifications, such as International Baccalaureate Diploma.

For Foundation Year entry:

  • Grades CC or above at A-level
  • Merit Pass Pass (MPP) at BTEC Extended Diploma (preferred subjects include Computer Science and ICT, or Design and Technology, or Art and Design)
  • Access to Higher Education Diploma with 64 UCAS tariff points (preferred subjects include Computer Science and ICT, or Design and Technology, or Art and Design)
  • Equivalent EU/International qualifications, such as International Baccalaureate Diploma.

English language requirements

All classes are taught in English. If English isn't your first language you must provide evidence at enrolment of the following:

Additional Requirements

If students do not have a Science or Mathematics-based A-level, they should normally have at least Grade B/Grade 6 at GCSE Mathematics.

APEL - Accreditation of Prior (Experiential) Learning

Exceptionally applicants who do not meet these course entry requirements may still be considered. The course team will consider each application that demonstrates additional strengths and alternative evidence. This might, for example, be demonstrated by:

  • Related academic or work experience
  • The quality of the personal statement
  • A strong academic or other professional reference
  • OR a combination of these factors

Each application will be considered on its own merit but we cannot guarantee an offer in each case.

How we assess your application

Your application form is reviewed when you apply to the University and our Academic Reviewers will select a number of applicants to attend an interview. Not all applicants are invited to interview. Within the Creative Computing Institute we will usually make offers on the strength of your statement and then invite candidates holding offers to an applicant day at the Institute. After assessing your application either in person or digitally we will advise you of your outcome through UCAS Track or, if you are an International applicant and have applied directly or through an agent, we will notify you through the UAL Portal.

Selection criteria

What we are looking for

BSc Creative Computing is for students who are excited by the mix of computing and creative practice who want to develop the skills much in demand by the creative digital industries. You will need to enjoy coding and be hungry to explore innovative applications of computing ideas.

We select applicants who can demonstrate current ability and potential to:

  • Engage with ideas of creative computing
  • Show imagination and ambition in proposals for their work;

Demonstrate a range of skills and technical abilities

  • Show experience of experimenting with code
  • Demonstrate engagement and improvement in a recently learned technical skill;
  • Demonstrate an awareness of planning and time management skills;
  • Provide evidence of intellectual enquiry within their work;

Demonstrate relevant research skills

  • Evidence your ability to critically reflect on and evaluate your achievements;

Demonstrate cultural awareness and/or contextual framework of their work

  • Identify social and/or cultural influences on their work;

Articulate and communicate intentions clearly

  • Discuss their work in individual and group situations;
  • Present their work appropriately and effectively;

Demonstrate commitment and motivation in relation to the subject and the course

  • Develop their own ideas and address both set and personal project briefs;
  • Show willingness to collaborate;
  • Show initiative.

Making your application

Applications for 2019/20 entry for this course are now closed. Applications for 2020/21 entry will open in Autumn 2019

This section includes all the information you need on how to apply and how your application is considered, including entry requirements, selection criteria, making your application, and what happens next. For EU applicants concerned about Brexit, please see our dedicated page: Brexit Information for Students.

You must apply through Universities and Colleges Admissions Service (UCAS). For Creative Computing Year 0 with Foundation Year, apply through UCAS here or for Creative Computing Year 1 without Foundation Year, apply through UCAS here.

You’ll need the following information to complete your application:

  • University code: U65
  • Course code (with Foundation year): W29F
  • Course code (without Foundation year): W299

Please note we do not consider applications for Year 2 or 3 Entry for this course. The UAL Creative Computing Institute does not accept applications for deferred entry. You should therefore apply in the year you wish to study.

Go to 'Apply' from the UCAS home page, where you will be able to register and create a password that gives you unique access as you complete your application form. London College of Communication (LCC) courses are listed under University of the Arts London.

We have recently made changes to our application process for Home/EU applicants. To find out more, view the Undergraduate Application Process page.

Erasmus

For further information on Erasmus and UAL exchange schemes, please visit the Erasmus and Non-Erasmus Exchanges section on the UAL website.

Applications for 2019/20 entry for this course are now closed. Applications for 2020/21 entry will open in Autumn 2019.

This section includes information on how to apply, course entry requirements, selection criteria, personal statement and portfolio advice.

International applicants can apply through one of three routes only:

Please note we do not consider applications for Year 2 or 3 Entry for this course. The UAL Creative Computing Institute does not accept applications for deferred entry. You should therefore apply in the year you wish to study.

Further information on applying via UCAS is provided on the University Applying through UCAS page.

For full details on the application process, visit the Undergraduate application page.

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After you apply

Communicating with you

After you have successfully submitted your application, you will receive an email confirming we have successfully received your application and providing you with your login details for the UAL Portal.  We will request any additional information from you, including inviting you to upload documents and book an interview, through the portal. You should check your UAL Portal regularly for any important updates and requests.

What happens next?

Following the review of applications we select a small number of applicants to move on to the next stage of the process, including making an offer or inviting for interview. These applicants will receive further instructions and/or an offer through UCAS and those holding offers will be invited to an offer holders day at the Institute.

How we notify you of the outcome of your application

You will receive the final outcome of your application through UCAS track. If you are an International applicant and have applied directly or through an agent, we will notify you through the UAL Portal.

Fees & Funding

Home / EU fee

£9,250

This applies for the 2019/20 academic year.

Tuition fees for undergraduate degree courses have been set at £9,250 per year for full-time study. This applies from the 2019/20 academic year, subject to changes in the law. Tuition fees may increase in future years for new and continuing students, in line with an inflationary amount determined by government. Please visit our Undergraduate tuition fees page for more information.

International fee

£19,930

This applies for the 2019/20 academic year.

Additional costs

In addition to tuition fees you are very likely to incur additional costs such as travel expenses and the cost of materials. Please read the information on our additional costs page.

Accommodation

Find out about the accommodation options available and how much they will cost.

Scholarship search

Careers and alumni

Developing your skills

Graduates of BSc Creative Computing will possess a material understanding of computational technologies and a set of computing and coding skills much in demand across the digital sector.

Career paths

Graduates will be well paced to work in the following roles:

  • Creative Technologist
  • Creative Developer
  • Web Developer
  • UX Developer
  • iOS App Developer
  • Software Developer
  • IoT / Smart Products Developer
  • Front – End Developer
  • Digital Strategist
  • Live Events Technologist
  • Technology Researcher
  • Machine Intelligence Developer
  • Broadcast Technologist
  • IT Specialist
  • Digital Project Manager
  • Digital Entrepreneur
  • Digital Creative
  • Interactive Designer

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