Introduction To Digital Arts - Physical Computing
This course covers everything required to get started in the emerging fields of Physical Computing and Arduino - Processing programming. Creatives are increasingly borrowing techniques from electronics, computing, and programming to create physically interactive objects and environments with applications to any art and design field, from product design to fashion or from communication design to architecture.
Whether sensing the world around us with electronic components or creating tangible interfaces for digital information, Physical Computing explores engaging methods for bringing together virtual and physical worlds.
This course is designed to introduce students to a toolkit of practical skills, including coding and prototyping, that will enable them to create their own Physical Computing projects.
This includes how to:
- Approach and accomplish Physical Computing projects
- Use Arduino and Processing
- Understand and utilise simple electronics, coding and libraries
- Include sensors in your projects
- Create motion and light with motors and leds
- Use webcams and depth cameras to track movement
- Connect physical objects to the internet
- Customize components and circuits
No prior knowledge of electronics or programming is required, just enthusiasm for technology and digital arts and willingness to have a go.
Please note: This course is for students aged 18 and older
Konstantinos Mouzakis is a product and interaction designer specializing in physical computing, digital arts and UI/UX. He currently explores edge computing technologies working at an IoT startup, balena, while he delivers design and technology lectures and workshops. In the past, he has worked for Intel at the Open Source Technology Centre focusing on concept development and prototyping.
Please bring with you to the first session:
- A notebook
- A pen
- Storage medium (usb flash drive, online drive, etc)