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Undergraduate

BA (Hons) Games Design

Portfolio by Craig Green. BA (Hons) Games Design, London College of Communication, UAL. Photograph: Alys Tomlinson
College
London College of Communication
UCAS code
I600
Start date
September 2026
Course length
3 years

BA (Hons) Games Design will teach you skills sought by industry, such as coding and programming, enabling you to take software tools and create new playable games from your ideas

Course summary

Apply to start in September 2026

This course has places available. Read our Guide to applying for a course starting this September through UCAS Extra. For a full list of UAL courses open for 2026/27 entry, visit the Courses with places available page.

Our new building

You will be one of the first students to join us in our cutting-edge new building for London College of Communication, just across the road from our current site in Elephant & Castle.

Key Information for 2026 entry applicants

  • From September 2026 to June 2027 you will study at our existing building.
  • For your next two years of your degree you will study at our new building.

Open Days

The next Open Day for this course will be on Saturday 27 June. Book your place.

A recording of our latest virtual open event for this course is available. Watch online.

Course overview

A (Hons) Games Design will teach you how to take the software tools of games design to create new gaming experiences. Explore skills sought by industry, such as game storyboarding, prototyping, programming and play testing so that you can translate your ideas into playable games.

Working from original concepts, you will develop and test ideas to evaluate how enjoyable they are to play. You'll not only design how the players control the game, you’ll also create clear visuals that show progress, game stages, and how objects behave in the game world.

This concept-to-game approach is supported by the growing area of games studies, so that you’ll understand how games work and why games are so effective.

What to expect

  • Develop industry-ready skills: Learn the skills sought after worldwide, such as user experience design, psychology of games, designing the experience of play, computer programming, and 3D spaces and low-poly modelling.
  • From concept to game: Build playable games from initial concept, writing game design documents, demonstrating effective storyboarding, creating your game environment and programming, before testing for performance and usability.
  • Understand the games industry: Analyse gaming trends and identify unique selling points to build into hooks and features.
  • Innovate and explore your interests: You’ll regularly generate innovative concepts using iterative agile methodologies. In your final year, you’ll research an aspect of games design that reflects your interest.

Industry experience and opportunities

We stay connected to the games industry through networks and professional partnerships, so that your learning follows current and emerging trends. You’ll gain real-world insight through conferences, guest speakers, workshops and live briefs. Our industry engagement covers games specific development and broader areas such as sustainability, equality, diversity and inclusion.

In your final year, you’ll have the chance to showcase your work and network with industry through a range of initiatives and events.

Additionally, you’ll have the opportunity to undertake the Diploma in Professional StudiesUAL Diploma in Creative Computing or Diploma in Storytelling between Years 2 and 3 to enhance your learning experience and employability skills.

Mode of Study

BA (Hons) Games Design runs for 93 weeks in full time mode. It is divided into 3 stages over 3 academic years. Each stage lasts 31 weeks.

Contact us

Register your interest to receive information and updates about studying at UAL.

Contact us to make an enquiry.

Course units

In response to the Climate Emergency, UAL has embedded responsible practices within the curriculum. We shaped our courses around principles of social and racial justice, and environmental sustainability that ensure learning outcomes reflect the urgent need to equip you with the understanding, skills, and values for ethical practice and empower you to work towards an equitable future.

In common with all courses at University of the Arts London, this course is credit rated. The course is 3 years, levels 4-6. Each year requires you to achieve 120 credit points. To be awarded the BA (Hons) Games Design qualification, you need to accumulate a total of 360 credits.

Year 1

The units in the first year will define computer games, their history and the subjective nature of play. You will be introduced to practical game design theories and how it influences the design of game hooks and features. You’ll develop an awareness of design documents used to communicate game concepts, and the programming skills needed to implement design documents and build game prototypes.

Introduction to Games Design (20 credits)

This unit introduces you to the discipline of game design using two distinct approaches. Firstly, it will help you develop the research and writing skills required to critically analyse and discuss games as played experiences. Secondly, the unit will support you develop your own game ideas and communicate these ideas during critiques and presentation pitches.

Programming and Technical Design for Games (40 Credits)

This unit will introduce you to the fundamentals of game development, with a focus on how to think about, plan and write code to create a wide range of different game mechanics. Using a hands-on, problem-solving approach, you will learn flexible programming skills that will enable you develop games from Game Design Documentation.

Designing the User Experience (UX) of Games (20 Credits)

This unit will introduce you to the fundamentals of User Experience (UX), this will help you understand how players will make sense of, and interact with, the games you design. You will learn how to design taking into account the cognitive processes of your player using theories of interactive and visual design.

Game Concept to Playable Prototype (40 Credits)

This unit will take you through the game design and development process from start to finish. You will start with an original game idea and produce a Game Design Document which will help guide the development of your game as you use various prototyping techniques to assemble game assets and program the game’s functionality.

Year 2

In year 2 you will explore the importance of game objects, game mechanics and game spaces to aid immersion and enrich the player experience. You’ll examine the importance of genres in specifying potential target audiences. You will be introduced to 3D modelling and how to construct and texture game elements. You will develop your programming skills to control multiple autonomous and dynamic objects.

Agile Game Development (40 Credits)

This unit will introduce you to agile development in team projects, focusing on developing a non-digital prototype into a digital prototype informed by professional documentation and good practices. You will validate your game mechanics using rapid prototyping and iterative testing, while learning how to frame your mechanics to create richer, more meaningful experiences.

Understanding Player Experience (20 credits)

This unit introduces you to player psychology, exploring how and why different games affect players in different ways and how players’ behaviour may change as a result.  As part of this unit, you will also consider games as a range of systems, including reward systems, narrative systems, information systems and educational systems.

Game Spaces and Replayability (40 credits)

This unit will help you develop your 3D skills in context of games design – focusing on playability and level design, you will also learn how to design and develop games with replayability as a core game loop. You will learn how to craft engaging game spaces that shape player experience, while exploring design strategies that increase player engagement and encourage player retention.

Introduction to Professional Practice (20 credits)

This unit introduces you to the roles and responsibilities of group work, enabling you to put personal and professional development principles into practice. You will have the opportunity to work in multidisciplinary teams with students from other courses to use subject-specific skills to achieve a common goal.

Year 3

In your third year you will build on your existing design and development knowledge and skills to produce your final Major Project Practical (MPP). The MPP is the largest single project you undertake on the course, and you can work on it individually or in teams. To aid the development of your MPP you will be expanding your  formal playtesting methods and User Experience (UX) concepts, which you will use within iterative development cycles to help produce the optimum player experience for your game.

The final year gives students the opportunity to specialise in an area of games design which they are particularly interested in. It supports the acquisition of specialist knowledge for their Informed Critical Report or Dissertation and aids in the development of specialist skills for the Major Project practical, via personal study and supervision.

Major Project Practical (60 credits)

In this unit you are required to conceptualise, design and develop a game, independently, or as part of a team, and if you wish too, collaborate with students from other courses. You will have complete control over the creative and design direction the game takes, and receive expert guidance from the course team and associate lecturers to help plan development of your game setting out clear milestones and deliverables.

Informed Practice (20 Credits)

This unit will require you to submit an academically rigorous piece of work manifesting critical enquiry, reflection, analysis and original research. You will demonstrate detailed research, apply a range of different research methods and methodological approaches, and contextualise your work from a historical and theoretical perspective, informed by your approach to your own creative practice.

Professional Practice and the Games Industry (40 credits)

This unit will provide you with an understanding of how the games and related creative industries are structured and operate. You will develop your work into a professional portfolio that reflects your future goals and aspirations in terms of the role you would like to take in the industry or postgraduate study you wish to undertake.

Optional Diploma between Years 2 and 3

Between Years 2 and 3 of the course, you’ll also have the opportunity to undertake one of the following additional UAL qualifications:

Diploma in Professional Studies (DPS) (Optional)

An optional, year-long learning opportunity which enables you to develop your professional skills by undertaking time out for industry experience. Supported throughout the year by academics, you’ll build on the knowledge gained on your course in a range of national or international locations, and graduate with an additional qualification of Diploma in Professional Studies.

Diploma in Creative Computing (Optional)

Between Years 2 and 3, you can undertake the year-long Diploma in Creative Computing. This will develop your skills in creative computing alongside your degree. After successfully completing the diploma and your undergraduate degree, you’ll graduate with an enhanced degree: BA (Hons) Games Design (with Creative Computing).

Diploma in Storytelling (Optional)

Between years 2 and 3, you can undertake the year-long Diploma in Storytelling. Enhance your creative voice and discover how to engage audiences and enact change through compelling storytelling - a skill that's in demand across a range of creative industries. After successfully completing the diploma and your undergraduate course, you’ll graduate with an enhanced degree: BA (Hons) Games Design (with Storytelling).

Learning and teaching methods

  • Group / Individual Tutorials and Critiques
  • Peer Learning
  • Lectures
  • Seminars
  • Tutorials
  • Workshops
  • Events
  • Guest lectures
  • Independent Learning
  • Visits
  • Gamification and Game-based learning

Assessment methods

  •  Report
  • Presentation
  • Industry Documentation
  • Playable prototypes of Digital Games
  • Development Log
  • Playtesting Evaluation

Games Design Residency: Anukriti Gupta, Noah Rigden

Student work

  • Screenshot of game showing cartoon player surrounded by dead characters.
    Arthur Audren de Kerdrel. 2020, BA (Hons) Games Design, London College of Communication, UAL.

    Wrath  

    Game by: Arthur Audren de Kerdrel

  • Screenshot of game showing lit up garden in a night time setting.
    Jack McPherson, Arthur Audren de Kerdel, and Jack Roper. 2020, BA (Hons) Games Design, London College of Communication, UAL.

    Nightlight  

    Game by: Jack McPherson, Arthur Audren de Kerdel, and Jack Roper

  • Screenshot of game with players inside a white H arena
    Anthony McCarthy. 2020, BA (Hons) Games Design, London College of Communication, UAL.

    Mono Shift  

    Game by Anthony McCarthy

Student voices

Sebastian White

Sebastian's final project, 'Between the Devil and the Deep Blue', is a fun pirate-themed game inspired by classic shoot-to-move games.

Gianluca Montaque

Meet Gianluca Montaque, a student from BA (Hons) Games Design at London College of Communication.

Anna Poliakova

Anna is a graduate from the course who created a puzzle game where you can only use each movement once. Here Anna talks about her time on the course.

Henry Threadwell

Graduate Henry talks about his time and experience on the course, as well as his game 'Too Many Cooks' which he took to one of the biggest gaming conventions in Los Angeles.

Facilities

  • Student reading a book in between two bookshelves in the Library
    Students in the Digital Space. London College of Communication, UAL. Photograph: Alys Tomlinson

    The Digital Space

    The Digital Space is an open-plan, creative hub with computers set up with specialist software.

  • A 3D model of a wolf produced by an animation student.
    Image © Lewis Bush

    Animation and Games Design

    Discover the range of resources on offer to students studying Animation and Games Design.

  • Students using the computers in the Digital Space
    Student in Creative Technology Lab, 2020. London College of Communication, UAL. Photograph: Tim Boddy

    Creative Technology Lab

    A multi-purpose space that supports students with: Creative Coding, Physical Computing, Projection Mapping, Games, and Virtual Reality.

Stories

Staff

Fees and funding

Home fee

£9,790 per year

This fee is correct for entry in September 2026  and is subject to change for entry in September 2027.

Tuition fees may increase in future years for new and continuing students.

Home fees are currently charged to UK nationals and UK residents who meet the rules. However, the rules are complex. Find out more about our tuition fees and determining your fee status.

International fee

£30,890 per year

This fee is correct for entry in September 2026 and is subject to change for entry in September 2027.

Tuition fees for international students may increase by up to 5% in each future year of your course.

Students from countries outside of the UK will generally be charged international fees. The rules are complex so read more about tuition fees and determining your fee status.

Additional costs

You may need to cover additional costs which are not included in your tuition fees, such as materials and equipment specific to your course. Typical approximate costs for this course include:

  • Laptop (recommended)
  • Adobe Creative Cloud (recommended): £42 per year

For a list of general digital equipment you may need (and how you can borrow equipment), visit our Study costs page.

Accommodation

Find out about accommodation options and how much they will cost, and other living expenses you'll need to consider.

Scholarships, bursaries and awards

Find out more about bursaries, loans and scholarships.

If you’re based in the UK and plan to visit UAL for an Open Event, check if you’re eligible for our UAL Travel Bursary. This covers the costs of mainland train or airline travel to visit UAL.

How to pay

Find out how you can pay your tuition fees.

Scholarship search

Entry requirements

The course team welcomes applicants from a broad range of backgrounds from all over the world. The course attracts students who apply direct from A-level (or equivalent) or from Foundation Diploma in Art and Design, or other art or design courses, as well as mature students who may have previously worked in industry.

The standard entry requirements for this course are as follows:

104 UCAS tariff points which can be made up of one or a combination of the following accepted full level 3 qualifications:

  • A Levels at grade C or above (preferred subjects include: English; History; Media; Business; Art and Design, or other subjects within Social Sciences).
  • Pass at Foundation Diploma in Art & Design (Level 3 or 4).
  • Distinction, Merit, Merit at BTEC Extended Diploma (preferred subjects: Art and Design, IT & Computing).
  • Merit at UAL Extended Diploma.
  • Access to Higher Education Diploma (preferred subject: Science, Digital and Creative Media, Computing).
  • OR equivalent EU/International qualifications, such as International Baccalaureate Diploma at 24 points minimum

And 3 GCSE passes at grade 4 or above (grade A*-C).

APEL - Accreditation of Prior (Experiential) Learning

Applicants who do not meet these course entry requirements may still be considered in exceptional cases. The course team will consider each application that demonstrates additional strengths and alternative evidence. This might, for example, be demonstrated by:

  • Related academic or work experience
  • The quality of the personal statement
  • A strong academic or other professional reference
  • A combination of these factors.

Each application will be considered on its own merit but we cannot guarantee an offer in each case.

English language requirements

  • IELTS level 6.0 or above, with at least 5.5 in reading, writing, listening and speaking.

All classes are conducted in English. If English is not your first language you will be asked to provide evidence of your English language ability when you enrol. Please check our English language requirements page for more information.

Selection criteria

The details on your UCAS application (including the academic reference and your personal statement) will be assessed against the following criteria:

  • Demonstration of a clear interest in games design and an awareness of the business and technology of games.
  • An understanding of the need for a critical and analytical approach (through research and practice) to this area of study.
  • An ability and desire to think creatively and respond to briefs with originality.
  • Quality of ideas and thought processes in the approach to and production of your finished work.

Information for disabled applicants

UAL is committed to achieving inclusion and equality for disabled students. This includes students who have:

     
  • Dyslexia or another Specific Learning Difference
  • A sensory impairment
  • A physical impairment
  • A long-term health or mental health condition
  • Autism
  • Another long-term condition which has an impact on your day-to-day life

Our Disability Service arranges adjustments and support for disabled applicants and students.

Read our Disability and dyslexia: applying for a course and joining UAL information.

Apply now

Places available 2026/27 

This course has places available for 2026/27 entry.

Applications for 2027/28 entry will open in Autumn 2026.

Apply to UAL

Home students can apply to this course through UCAS with the following codes:

University code:

U65

UCAS code:

I600

Start your application

Apply now

Places available 2026/27 

This course has places available for 2026/27 entry.

Applications for 2027/28 entry will open in Autumn 2026.

Apply to UAL

International students can apply to this course through UCAS with the following codes:

University code:

U65

UCAS code:

I600

Start your application
or

Apply with a UAL Representative

Based across the world, our local UAL representatives can support you with your application from your home country. Check to see if there is a representative available in your country currently.

Find your representative

How to apply

Follow this step-by-step guide to apply for this course

Step 1: Initial application

You will need to submit an initial application including your personal statement.

Personal statement advice

The total character limit is 4,000 characters or less.

When creating your personal statement on the UCAS website, you will need to answer these 3 questions:

  • Why do you want to study this course or subject?
  • How have your qualifications and studies helped you to prepare for this course or subject?
  • What else have you done to prepare outside of education and why are these experiences useful?

To find out more about what to put in your personal statement, visit the UCAS advice page. For more information and support with applying to our courses, read our undergraduate application advice.

Step 2: Interview

You may be invited to an interview following our review of your application. All interviews are held online and last 15 to 20 minutes.

For top tips, see our Interview advice.

You also need to know

Communicating with you

Once you have submitted your initial application, we will email you with your login details for our applicant portal.

Requests for supplementary documents like qualifications and English language tests will be made through the applicant portal. You can also use it to ask questions regarding your application. Visit our After you apply page for more information.

Visas and immigration history check

All non-UK nationals must complete an immigration history check. Your application may be considered by our course teams before this check takes place. If your course requires a portfolio and/or video task, we may request these before we identify any issues arising from your immigration history check. Sometimes your history may mean that we are not able to continue considering your application. Visit our Immigration and visas advice page for more information.

External student transfer policy

UAL considers transfers from other institutions on a case-by-case basis. Read about how to apply to transfer into year 2 or 3 on our Undergraduate Apply page, and read our Student transfer policy for more information.

Alternative offers

If we are unable to consider you for the course you have applied to but your application is really strong, we may make you an alternative offer on a different course or at a different UAL College. This happens when our admissions tutors have found another course that they believe would be a strong match for your skills and interests.

Deferring your place

We can consider deferral requests if the course can accommodate this. You must apply in the year that you intend to start your course. If you are made an offer and your circumstances change, you can submit a deferral request to defer your place by 1 academic year. You must have met your conditions by 31 August 2026. If you need an English language test in order to meet the entry requirements, the test must be valid on the deferred start date of your course. If not, you will need to reapply. Requests are considered on a case-by case basis.

Contextual Admissions

This course is part of the Contextual Admissions scheme.

This scheme helps us better understand your personal circumstances so that we can assess your application fairly and in context. This ensures that your individual merit and creative potential can shine through, no matter what opportunities and experiences you have received.

Careers

Career paths

The aim of the course is to develop graduates who combine an experimental and innovative approach to design with an understanding of the player experience with critical and analytical skills to be able to develop for a chosen platform.

The career opportunities for graduates include games design, level design, content creation, project management, quality management and localisation.

Alumni

BA (Hons) Games Design graduates have gone on to work within the games industry as designers, producers, developers, 3D/2D content creators, localisation and quality assurance managers. They also excel in roles outside of the games industries as flash developers, web developers and 3D modellers.

UAL Alumni Association

Our alumni association offers graduates support and a number of benefits.

Student Jobs and Careers

Find out how careers and employability helps our students and graduates start their careers.