In common with all courses at the University of the Arts London, this course is credit rated. Years 1 and 2 must be passed to enter into year 3. Your degree is attained through full completion of the third year.
Introduction to Virtual Reality (20 credits)
This unit will introduce you to your course and its subject specialism as well as to effective learning and studentship at undergraduate level.
It will orientate you to the practices and knowledge-base needed to understand your discipline and help you to develop your skills for independent & collaborative learning, reflection and your own self development.
Virtual Principles (40 credits)
The Virtual Principles unit introduces you to the fundamental terminology, technology and craft skills that underpin all areas of immersive content creation.
The unit covers a range of key production areas including production pipelines, 360 image capture and VR design software processes.
Virtual Spaces (40 credits)
The Virtual Space unit extends the Virtual Principles unit, giving you a deeper understanding of how narrative is constructed visually, and the tools that can used to create immersive experiences.
Within this unit you will have the opportunity to design and develop a series of short immersive projects that continue to explore the fundamental principles of VR production.
Contextual and Theoretical Studies 1 (20 credits)
This unit introduces you to histories, theories and debates in relation to virtual reality and visual and material culture.
Virtual Trajectories (40 credits)
This unit will introduce you to the defining technical and artistic principles that underpin immersive content production and allow you to better understand the practices and professional skills needed to create professional moving image and interactive products.
Mapping Virtual Practice (20 credits)
The unit builds on the Year One: Introduction to Virtual Reality by focusing on work-based learning, competitions and/or ‘live’ project(s).
These options will entail self-negotiation and will be initiated, mentored and judged in collaboration with external industry and cultural partners.
Virtual Reality Design Labs (40 credits)
This unit will provide you with the opportunity to produce a portfolio of virtual reality artefacts that demonstrate a developing understanding of your specialist practice, and most importantly how that practice intersects with other mediums.
You will work collaboratively with students across the course, programme area and wider college to produce a portfolio of immersive projects that demonstrate your understanding of the broader context of your technical specialism.
Contextual and Theoretical Studies 2 (20 credits)
You will develop your broader knowledge and understanding of the historical, social, practical, theoretical and cultural developments of contemporary visual culture. You will have the opportunity to further contextualise various aspects of art and design theory in its broadest sense by focusing upon specific options.
Final Major Project: Virtual World Building (60 credits)
The Final Major Project offers the potential to collaborate, giving you the opportunity to make a significant contribution to a major project in a specialist role within a small production team.
You will individually develop a portfolio of tested concepts, themes and techniques. Through a pitch and selection process, project proposals will go into production and be part of your Degree Show.
Virtual Networks (20 credits)
This unit builds on the experiences gained in the Mapping Virtual Practice unit on Year Two.
This unit is the final professional practice unit on the course, and there will be a focus on tailoring skills towards a specific role within the industry and on the development of strong personal professional methods and tools of presentation such as CV and personal website.
Contextual and Theoretical Studies 3 (40 credits)
This unit is the culmination of the Contextual and Theoretical Studies component of the course, and provides you with the opportunity to utilise all your knowledge and analytical skills related to visual culture and critical theory in the realisation of a self-determined and extended piece of written work.