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Undergraduate

BA (Hons) Computer Animation and Visual Effects

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College
London College of Communication
UCAS code
W619
Start date
September 2023
Course length
3 years

On BA (Hons) Computer Animation and Visual Effects, you’ll explore the intersection of creativity and technology – developing your own critical voice while learning professional 3D and VFX software and techniques.

Apply to start in September 2023 

This course has places available. Read our Guide to applying for a course starting this September through UCAS Extra. For a full list of UAL courses open for 2023/24 entry, visit the Courses with places available page.

Subject to validation

BA (Hons) Computer Animation and Visual Effects is a new course and is subject to validation. Validation is a process that makes sure students get a high quality academic experience. During validation there may be some changes to courses and structure.

Why choose this course at London College of Communication

  • Learn focused and industry-oriented processes from professional 3D and VFX artists with in-depth knowledge of their fields.
  • Advance your creative practice while exploring concept development and narrative structure in your films and animations - helping you to express and fully articulate your creative ideas.
  • Develop your critical voice as you explore themes that resonate with you, alongside influences that can inform your work.
  • Connect with professional advice, enabling you to graduate with an industry-ready showreel, website and portfolio to kickstart your career.

Open Days

The next Open Day for this course will be Friday 16 June. Book your place.

Explore life at LCC with our interactive Virtual Open Day.

Course accredited by:

Certified Nuke Training Centre

Follow us

@lcc_cavfx

Course overview

BA (Hons) Computer Animation and Visual Effects is a practice-led, concept-driven course which will enable you to explore the creative process through a range of digital technologies. You will be introduced to a range of 2D and 3D digital tools that are key to developing your conceptual, creative and technical skillset.

From low-poly modelling to character animation, cinematography to compositing, this course will offer you the opportunity to learn industry-standard practices whilst experimenting with new and emerging technologies.

In Year 2, you’ll choose to specialise in either Computer Animation or Visual Effects:

  • The Computer Animation specialism will support you to develop the broad skillset needed to create 3D digital art across established industries such as animation, film, television or games.
  • The Visual Effects specialism will provide you with a working knowledge of the broad skillset and expertise needed to work within the visual effects industries across areas such as compositing, live action, environment creation and CG integration.

Both specialisms emphasise concept development and creative storytelling coupled with in-depth technical tuition and support. While you’ll choose to focus on one, you’ll also gain an underlying knowledge of the other.

What to expect

  • Technical skills: You’ll learn core skills in 2D and 3D visual practices, along with a range of different techniques and procedures in line with professional industry standards.
  • Creativity: You’ll develop your creative and critical skills to articulate meaningful ideas in your practice that promote equality, diversity, and inclusivity and themes around sustainability and sustainable practices.
  • Emerging technology: You’ll have the opportunity to explore technologies such as Virtual Production (VP), Virtual Reality (VR), motion capture and Unreal Engine, bringing digital worlds and characters to life while developing an understanding of software, workflow and pipeline principles.
  • Specialist facilities: You’ll have access to specialist tools and facilities including the Green Screen Studio, motion capture suit, 3D printers, Artec 3D scanners, specialist camera equipment, render farms, VR headsets, tablet monitors and a range of specialist software.
  • Accreditation: Nuke is the most commonly used software in the visual effects industry, and BA (Hons) Computer Animation and Visual Effects is accredited as a Nuke training course and centre by Foundry - a leading creative software developer for the digital design, media and entertainment industries.

Industry experience and opportunities

You’ll participate in live projects, respond to feedback from industry guest lecturers and develop a professional showreel portfolio to launch your career.

You’ll also have the opportunity to undertake the Diploma in Professional Studies or the Diploma in Creative Computing between Years 2 and 3 to enhance your learning experience and employability skills.

Mode of study

BA (Hons) Computer Animation and Visual Effects runs for 93 weeks in full-time mode. It is divided into 3 stages over 3 academic years. Each stage lasts 31 weeks.

Contact us

Register your interest to receive information and updates about studying at UAL.

Contact us to make an enquiry.

Course units

Year 1

Introduction to Computer Animation and Visual Effects (20 credits)

This unit will introduce you to your course, subject and effective learning approaches for undergraduate study.

You’ll be introduced to the practices and knowledge needed to understand your discipline, gaining essential tools for digital architecture and working in the creative digital industries while also developing skills for independent and collaborative learning, reflection and personal development.

Visual Foundations (40 credits)

This unit will introduce you to the building blocks of creating visual imagery in computer animation and visual effects. You’ll study shape, form, movement, light and composition through a series of projects and workshops.

Principles of 3D and Visual Effects (40 credits)

This unit will continue to develop your fundamental knowledge of computer animation and visual effects. You’ll be introduced to the terminology, technology and craft skills that underpin your subject area, deepening your understanding of concept development and visual storytelling through some longer projects.

Informed Practice 1 (20 credits)

In this unit, you’ll be introduced to histories, theories and debates in relation to digital media and culture. You’ll explore common themes and study examples from broader social and historical contexts to consider the range of meanings and functions of visual culture. You’ll also consider themes of equality, inclusivity and sustainability, and how they relate to visual media.

At the end of year 1, you will choose to specialise in either Computer Animation or Visual Effects which you will continue to study for the remainder of the course. Regardless of your specialism, you’ll have the opportunity to work in close collaboration with students from the other specialism.

Year 2

Visual Narrative (40 credits)

Building on Year 1, you’ll advance your skills in your chosen specialism and learn essential production techniques. You’ll consider and explore storytelling, film language, and the temporal relationship between sequential images.

Professional Practice (20 credits)

Focusing on work-based learning, this unit will help you to consider your future career goals and the steps you need to take to achieve them. You’ll also be introduced to essential tools for professional presentation through tutorials and workshops.

Exploratory Practice (40 credits)

With a focus on collaboration and conceptual thinking, you will continue to explore your specialism and develop your portfolio, learning necessary production workflows and specialised techniques. Throughout the unit, you’ll consider theoretical and abstract approaches to creative work.

Informed Practice 2 (20 credits)

Building on your learning in Informed Practice 1, this unit will introduce you to the histories, theories and debates in relation to animation, games, visual effects and visual and material culture. You’ll develop your broader knowledge and understanding of the computer animation and visual effects industries, along with wider influences informing your practice.

You’ll reflect, analyse and contextualise on your own practice by exploring themes of equality, diversity, inclusivity and sustainability through theoretical investigation. This unit will prepare you for your extended piece of academic writing in Informed Practice 3.

Year 3

Final Major Project (60 credits)

You’ll produce a specialised piece of work that supports your future aspirations. You’ll consider your creative route, receive expert guidance towards completion of your chosen subject, and have the opportunity to work collaboratively with other disciplines.

Informed Practice 3 (40 credits)

You’ll submit an academically rigorous piece of work that brings together critical enquiry, reflection, analysis and original, detailed research. You’ll apply a range of different research methods and methodological approaches while contextualising your work from historical, socio-political and theoretical perspectives, informed by your approach to your own creative practice.

Professional Futures (20 credits)

You’ll consider your future goals and aspirations while producing content to help propel your career forward. Shaping your knowledge of professional standards, you’ll also enhance your critical thinking and problem-solving abilities, with a focus on refining your professional, industry-facing portfolio of work.

Optional Diploma between Years 2 and 3

Between Years 2 and 3 of the course, you’ll also have the opportunity to undertake one of the following additional UAL qualifications:

Diploma in Professional Studies (DPS) (Optional)

An optional, year-long learning opportunity which enables you to develop your professional skills by undertaking a variety of placements and industry experiences. Supported throughout the year by academics, you’ll build on the knowledge gained on your course in a range of national or international locations, and graduate with an additional qualification of Diploma in Professional Studies.

Diploma in Creative Computing (Optional)

Between Years 2 and 3, you can undertake the year-long Diploma in Creative Computing. This will develop your skills in creative computing alongside your degree. After successfully completing the diploma and your undergraduate degree, you’ll graduate with an enhanced degree: BA (Hons) Computer Animation and Visual Effects (with Creative Computing).

Learning and teaching methods

  • Practical workshops
  • Supervised studio practice
  • Lectures
  • Seminars
  • Guest lectures and workshops
  • Project work
  • Peer critique
  • Research
  • Learning sets
  • Work based learning
  • Group working
  • Tutorials
  • Online learning

 

Online Open Day

(Recorded November 2022)

Course Lecturers, Billie Vine and Sam Roe, gives an overview of what it's like to study BA (Hons) Computer Animation and Visual Effects at London College of Communication.

Student Work

Altered States

Year 2 collaborative project by Sophia Leung and Pav Marway and inspired by Surrealism, Paul Fleet and Quentin Tarantino.

Trials Of The North Pole | Trailer

Trailer for Final Major Project made in Maya, Zbrush, Houdini and Unreal Engine by Year 3 students Pav Marway, Tristian Daniels, Glenda Nictora, and Samantha Castano Mesa. Watch the full demo game walkthrough on YouTube.

Dead Dreaming

Final Major Project made in Maya and Substance Painter by Year 3 students Kalista Kontogiannis and Kaloyan Ivanov.

Helianthus

Final Major Project made in Maya and Nuke by Year 3 student Jingyuan Liu.

Principles of Visual Effects Breakdown

Filmed entirely in LCC's Greenscreen Studio and composited in Nuke by Year 2 student Seungjoon Choi.

Seep

Final Major Project made in Nuke, Maya and Blender by Year 3 students Pat Nitaychai and Seungjoon Choi.

Small Significance

A short visual effects film made in the midst of lockdown by Year 2 students Pat Nitayachai and Ria Li.

Student voices

Pavanjit Singh Marway

Pav's animation, Trials of the North Pole, is a fantasy epic game made using Maya and Unreal Engine 4.

Facilities

  • Student reading a book in between two bookshelves in the Library
    Students in the Digital Space. London College of Communication, UAL. Photograph: Alys Tomlinson
    The Digital Space

    The Digital Space is an open-plan, creative hub with computers set up with specialist software.

  • Students using the computers in the Digital Space
    Student in Creative Technology Lab, 2020. London College of Communication, UAL. Photograph: Tim Boddy
    Creative Technology Lab

    A multi-purpose space that supports students with: Creative Coding, Physical Computing, Projection Mapping and Virtual Reality.

  • Red light indicating recording is taking place.
    Image © Vladimir Molico
    Lens-based and Audio Visual

    A range of resources, workspaces, and studios for special effects and video productions.

Fees and funding

Home fee

£9,250 per year

This fee is correct for 2023/24 entry and is subject to change for 2024/25 entry.

Tuition fees may increase in future years for new and continuing students.

Home fees are currently charged to UK nationals and UK residents who meet the rules. However, the rules are complex. Find out more about our tuition fees and determining your fee status.

International fee

£25,970 per year

This fee is correct for 2023/24 entry and is subject to change for 2024/25 entry.

Tuition fees for international students may increase by up to 5% in each future year of your course.

Students from countries outside of the UK will generally be charged international fees. The rules are complex so read more about tuition fees and determining your fee status.

Scholarship search

Entry requirements

The standard entry requirements for this course are as follows:

96 UCAS tariff points which can be made up of one or a combination of the following accepted full level 3 qualifications:

  • A Levels at Grade C or above (preferred subjects include Art, Design, English, Photography, Maths, Computing, or other art, design or technology subjects)
  • Merit in Foundation Diploma in Art & Design (Level 3 or 4)
  • Merit, Merit, Merit in BTEC Extended Diploma (preferred subjects include Art and design, design and technology, Computer science or related subject)
  • Merit in UAL Extended Diploma
  • Access to Higher Education Diploma (preferred subjects include Art and Design, Design and Technology, Computing or related subject)
  • OR equivalent EU/International qualifications, such as International Baccalaureate Diploma at 24 points minimum

And 4 GCSE passes at grade 4 or above (grade A*-C).

APEL - Accreditation of Prior (Experiential) Learning

If you do not meet these entry requirements but your application demonstrates additional strengths and alternative relevant experience, you may still be considered. This could include:

  • Related academic study or work experience;
  • The quality of the personal statement;
  • A strong academic or other professional reference;
  • A combination of these factors.

Each application will be considered on its own merit. We cannot guarantee an offer in each case.

English language requirements

  • IELTS level 6.0 or above, with at least 5.5 in reading, writing, listening and speaking.

All classes are taught in English. If English isn’t your first language, you will need to show evidence of your English language ability when you enrol. For further guidance, please check our  English language requirements.

Selection criteria

You will be asked to provide a personal statement and portfolio of work, which would include evidence of:

  • Ideas generation: quality of ideas and expression of conceptual thinking.
  • Technical skills and experimentation with visual creativity demonstrated in your own work. Work can employ a range of 2D or 3D media showing design, photography, observational drawing, digital artwork, moving image or other related mediums.
  • Materials and media exploration and experimentation: experimentation and testing of materials in realisation of concept.
  • An understanding of the need for a critical and analytical approach (through research and practice) to this area of study.

Apply now

Places available 2023/24 

This course has places available for 2023/24 entry. Applications for 2024/25 entry will open in Autumn 2023.

Apply for this course though Universities and Colleges Admissions Service (UCAS), where you'll need the following information:

  • University code: U65
  • Course code: W619

London College of Communication courses are listed under University of the Arts London.

Application deadline

We recommend you apply by 18:00 GMT on 25 January 2023 for equal consideration. However this course will consider applications after that date, subject to places being available.

Personal Statement Advice

This is an important part of your application and should demonstrate to the team that you are interested in computer animation and visual effects, and that you have thought carefully about why you want to study on this course.

You can demonstrate this through your previous work experience or study, personal experience and your ambitions for personal development as a student at LCC. 

You should ensure it is written clearly, and free of any spelling mistakes. It is your chance to impress the team by demonstrating your appreciation of what the course can offer you and how you feel it will help you in the future. 

State what you personally would bring to the course, and explain what motivates you to learn, explore and experiment.

Deferring your place

This course accepts requests from offer holders to defer their place for one academic year. Deferral requests are granted on a first-come, first served basis until all deferral places are filled, or a deadline has been reached, whichever is sooner.

Read our Admissions Policy for details, and request your deferral by contacting us through the UAL Portal using the Contact Us button in your My Application(s) tab.

Transfers

If you are currently studying somewhere else on a course in an equivalent subject area and would like to transfer to this course, you can transfer to:

  • Year 2, if you’ve completed 120 credits in Year 1
  • Year 3, if you’ve completely 240 credits in Years 1 and 2

Apply via UCAS and choose Year 2 or 3 for your POE (Point of Entry)

Please check our Student Transfer Policy for more important information and be ready to provide us with your current course handbook and Year 1/Year 2 unit transcripts.

Referral to alternative UAL courses

The University operates a cross-referral system, where applicants can be considered for and offered a place on an alternative course, if the admissions tutor feels they are more suited to that course. If you wish to opt out of the cross-referral process you can do so at the application form stage.

Places available 2023/24 

This course has places available for 2023/24 entry. Applications for 2024/25 entry will open in Autumn 2023.

There are 2 ways international students can apply to an undergraduate course:

You must apply through UCAS, where you will need the following information:

  • University code: U65
  • Course code: W619

London College of Communication courses are listed under University of the Arts London.

Application deadline

We recommend you apply by 18:00 GMT on 25 January 2023 for equal consideration. However this course will consider applications after that date, subject to places being available.

Personal Statement Advice

This is an important part of your application and should demonstrate to the team that you are interested in computer animation and visual effects, and that you have thought carefully about why you want to study on this course.

You can demonstrate this through your previous work experience or study, personal experience and your ambitions for personal development as a student at LCC. 

You should ensure it is written clearly, and free of any spelling mistakes. It is your chance to impress the team by demonstrating your appreciation of what the course can offer you and how you feel it will help you in the future. 

State what you personally would bring to the course, and explain what motivates you to learn, explore and experiment.

Deferring your place

This course accepts requests from offer holders to defer their place for one academic year. Deferral requests are granted on a first-come, first served basis until all deferral places are filled, or a deadline has been reached, whichever is sooner.

Read our Admissions Policy for details, and request your deferral by contacting us through the UAL Portal using the Contact Us button in your My Application(s) tab.

Transfers

If you are currently studying somewhere else on a course in an equivalent subject area and would like to transfer to this course, you can transfer to:

  • Year 2, if you’ve completed 120 credits in Year 1
  • Year 3, if you’ve completely 240 credits in Years 1 and 2

Apply via UCAS and choose Year 2 or 3 for your POE (Point of Entry)

Please check our Student Transfer Policy for more important information and be ready to provide us with your current course handbook and Year 1/Year 2 unit transcripts.

Referral to alternative UAL courses

The University operates a cross-referral system, where applicants can be considered for and offered a place on an alternative course, if the admissions tutor feels they are more suited to that course. If you wish to opt out of the cross-referral process you can do so at the application form stage.

After you apply

Communicating with you

After you have successfully submitted your application, you will receive an email confirming we have successfully received your application and providing you with your login details for the UAL Portal. We will request any additional information from you, including inviting you to upload documents through the portal. You should check your UAL Portal regularly for any important updates and requests.

If you have achieved or expect to achieve the standard entry requirements we will consider you for a place on the course. We make our offers based on the strength of the whole application, and therefore don’t routinely invite applicants to interview.

International applicants may be invited to an online interview. Interview details will be sent via the UAL Portal.

Please add @arts.ac.uk to your contacts to ensure that you do not miss any important updates re: your application to UAL.

Portfolio advice

Your portfolio of work is the most important part of your application, and you must clearly evidence development work as well as work from completed projects.

Please provide us with no more than 10 examples of your current work. Within your work sample, please include no more than five minutes of durational work (moving image or sound) along with a contextual statement that explains your contribution to the finished product.

It is important that the course admissions tutors are clear about your role within the production of the durational work.

Important Note: You are strongly advised not to delay the upload by trying to create new work; your main aim should be to demonstrate the creativity within your current portfolio.

What happens next?

We will advise you of your application outcome through UCAS Hub. If you are an International applicant and have applied directly or through an agent, we will notify you through the UAL Portal.

We invite all offer holders to attend one of our offer holder sessions where you'll hear from the team, find out more about the course, and the diverse and vibrant student community at LCC.

Requesting feedback

This course receives a high number of applications. Unfortunately, we can’t provide feedback to everyone who is unsuccessful. We can only provide feedback after you’ve had an interview. We are only able to provide feedback to you directly, or to someone you have told us in writing can receive it on your behalf. If you would like to request feedback  please contact us through the UAL Portal using the Contact Us button in your My Application(s) tab.

Successful applicants will be guided through the rest of our admissions stages and towards enrolment on the course.

Careers

Throughout your studies, you’ll learn more about a range of roles in 3D and Visual Effects, and gain a deeper understanding of the specific area you'd like to pursue – ultimately choosing either to focus on a specific area of specialism or remain more generalist in your future career.

You'll graduate with a showreel which provides an opportunity to demonstrate the relevant skills and knowledge required for successful employment. You may go on to focus on a specific area of specialism, or decide to be more generalist.

Examples of specific jobs in relevant industries include:

  • 3D Generalist Texturing Artist
  • Visual Effects artist (either 3D or 2D)
  • Animator
  • Concept Artist
  • Matte Painter/Artist
  • Compositing Artist
  • Games artist
  • Match Mover
  • Modelling Artist
  • Lighting Artist
  • Rigger
  • Art Director
  • Producer
  • Architectural Visualisation
  • Look Development Artist
  • Environment Artist
  • Visual Effects Co-ordinator
  • Creature Technical Director (TD)
  • Effects Technical Director
  • Pipeline Technical Director

Additionally, you may choose to progress to further study at postgraduate level.