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Introduction To Digital Arts with Physical Computing Short Course

Course description

This course covers everything required to get started in the emerging fields of Physical Computing and Arduino - Processing programming. Creatives are increasingly borrowing techniques from electronics, computing, and programming to create physically interactive objects and environments with applications to any art and design field, from product design to fashion or from communication design to architecture.

Whether sensing the world around us with electronic components or creating tangible interfaces for digital information, Physical Computing explores engaging methods for bringing together virtual and physical worlds.

This course is designed to introduce students to a toolkit of practical skills, including coding and prototyping, that will enable them to create their own Physical Computing projects.

Clear, easy to understand lessons:

  • Our tutors will explain things in easy to understand, accessible English. If they need to use any special terminology they will make sure they explain what they mean.
  • New methods will be shown to students through live demonstrations, in a way thats crystal clear and easy to understand.
  • Experience life on campus
  • Network and share ideas with students from across the globe
  • Access the technology and materials relevant to your discipline
  • Shop in our college shops for any materials you might need
  • Ask questions of your tutor in real time
  • Receive feedback and critique on your assignments
  • Experience the many sights of London on your down time

A certificate of completion:

  • You've put the work in so we want to make sure you have something to show for it!
  • As long as you attend a minimum of 80% of your classes, we will provide you with a certificate of attendance.
  • We always recommend you attend all of the classes so that you get the most out of the experience!
  • Certificates are great to compliment your cv.

This course is scheduled to run on campus in a face to face delivery format. Please note that due to the ongoing pandemic situation this course may be adapted in line with UK government guidance or other operational requirements. This may include changing course location (to another UAL site), cancellation of the course, or moving part or all of the course online. In the event of any changes being required we will inform you as soon as possible and support you in any changes required. Please bear this in mind when making any travel, visa, or accommodation arrangements.

Available dates

If no dates are showing then please sign up to our mailing list to find out about upcoming dates and new course developments.


Topics covered:

  • Approach and accomplish Physical Computing projects
  • Use Arduino and Processing
  • Understand and utilise simple electronics, coding and libraries
  • Include sensors in your projects
  • Create motion and light with motors and leds
  • Use webcams and depth cameras to track movement
  • Connect physical objects to the internet
  • Customize components and circuits

No prior knowledge of electronics or programming is required, just enthusiasm for technology and digital arts and willingness to have a go.


Please bring with you to the first session:

  • A notebook
  • A pen
  • Storage medium (usb flash drive, online drive, etc)
Meet the Tutor:

This course is designed to introduce students to physical computing and Arduino, developing a toolkit of practical skills, including coding and prototyping, that will enable you to create your own physical computing projects.

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