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Human Creativity in the Age of Artificial Intelligence

Event poster
  • Written bySadie Nathan &
  • Published date 24 May 2023
Event poster
Image: Post-Grad Community (2023)

This pop-up discussion event around the introduction of new AI technologies and how they could affect creativity was held at Camberwell. The aim was to speak to students about the potential futures that we are starting to see from these technologies and act as a session to tackle the questions around AI and the creative industries. We were able to discuss a great deal, from the fears of how this tech might change the industry to how to become more employable in this new era of creative design.

Ultimately, the topic of how AI and creativity relate is just emerging into wider conversations and is vastly different depending on the area of study, so we tailored this conversation to the event attendees’ expertise. This meant looking at the visual arts, graphic design, and animation and their relationship to recent generative image models over language models like ChatGPT.

Postgraduates discussing the role and effects of AI in the creative sector
Image: Sadie Nathan (2023)
Postgraduates discussing the role and effects of AI in the creative sector
Image: Sadie Nathan (2023)

A major thread of the discussion was the anxieties posed by AI in how they could instigate massive job cuts in the industry which would in turn lead to increased competition in an already oversaturated market. These anxieties are well founded, considering the historical pattern of technological advancements removing jobs from industries.

The solutions posed to combat this problem were focused on legislation and the potential implementation of an independent body that monitors how technology is released. Whilst legislation moves slower than these tech companies, we have seen recently that the US decided to make people and companies unable to copyright generative art.

Postgraduates discussing the role and effects of AI in the creative sector
Image: Sadie Nathan (2023)

This led to another interesting aspect of AI art. It was pointed out that whilst these models can create sophisticated images in a short amount of time, they often do not reflect exactly what you want from them and thus need further human alteration to become something viable. This begs the question, ‘Who made this image’ the model or the human, and ‘How much human creativity needs to be present in AI art for it to be classed as copyrightable’.

The group agreed that the introduction of these technologies within the industry is inevitable, even if legislation later changes how they are used. So, whilst the larger question of who can say they own the images lies in a grey area, the uses of them are ever increasing.

From this, we spoke about the potential skills that need to be developed by creative practitioners to keep up with the movement of the industry: from basic computer literacy and a focus on art direction to the value of creative education. Whilst an intangible skill, the ability to discern what makes images and branding successful is not a universal skill. By leveraging skills that machines cannot replicate (I.e., making well-thought-out decisions based on intended audiences or subjective metrics) we are able to show that generative images are not the end-all be-all.

Postgraduates discussing the role and effects of AI in the creative sector
Image: Sadie Nathan (2023)

This discussion covered valuable topics that will become more important as this technology and its uses evolve. Whilst this report cannot touch on all the ethical implications of these technologies, companies will make use of them whilst they are unlegislated and thus this discussion tried to focus on how creatives can better understand the landscape they are about to enter.

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UAL Post-Grad Community

Established in 2013, Post-Grad Community is an inclusive platform for all UAL postgraduate students to share work, find opportunities and connect with other creatives within the UAL and beyond. Find out more