User Experience (UX) Design
User Experience (UX) Design will teach you the essentials of app design and address the importance of User Experience (UX) within web based design.
Look into what user experience design is, how it can help you create a more user friendly website/mobile app, desktop application or an interactive installation. Combine theory with practice and receive support on your journey from an app idea all the way through to app design.
You will receive feedback, critique and helpful tips on how to iterate your design ideas, design wireframes, build and test prototypes and finally, refine and polish your design. You will also consider design documentation and the preparation of assets for developers so that you get familiar with the professional UX processes.
The tools you will be using will allow you to design, draw and add interactions. You can choose from a number of tools and apps available, which your tutor will discuss in the first lecture; these may include: Adobe Illustrator, Sketch and InvisionApp.
Design principles and patterns
Information architecture and content design
Human-machine interaction guidelines
Prototypes, testing and iterations
Introduction to cloud computing and open source technologies
By the end of the course, you will have a greater confidence and understanding of the benefits of UX. You will have built an app prototype and begun to test, refine and share this.
Who Should Attend
Ideal for design students or graphic design practitioners with a keen interest in new media and digital design. Some knowledge of Adobe Illustrator or Bohemiancoding Sketch is recommended.
Andrea Caporale is User Experience Manager at the University of the Arts London (UAL), currently working across multiple projects within UAL's digital transformation programme.
He is a multidisciplinary designer with a background in typography, architecture, digital and programming, and loves to be challenged with complex user experience and service design problems. He is also a self-confessed lover of data.
Before UAL he worked for the Food and Agriculture Organisation, the largest United Nations (UN) specialised agency for 7 years. In that time he revamped the FAO.org portal, rolled out a global collaboration platform and consolidated more than 50 technical applications. Andrea also led on design aspects for the UN in Rome as part of UN wide initiatives.
Before working at the UN, Andrea worked for the digital agency Interactive1, providing design expertise to public sector clients.
When not busy designing something, Andrea loves to roller-skate, climb, travel and take photos. He owns a dog and has been a scout leader for more than 10 years.
Peter Koraca is a digital designer and creative coder working at the crossover between art and design. He has been involved in projects ranging from digital maps and wayfinding strategies for London Heathrow Airport to interactive art pieces like ‘Thinking’ at Kunsthalen Charlotenborg in Copenhagen. Currently Peter heads the UX/UI design team at Deutsche Teleokm UK and in his spare time works on open source projects for schools like the data visualisation web-app ‘Tallis Habits’ for Thomas Tallis school in South London (a web-app that allows children to report and play with their learning habits). Peter is obsessed with simplicity on all levels. He believes in prototyping from the start and design centred around the user. Peter thinks products should fulfil a specific function and surprise and delight their users. Only when all these things are present, often unnoticed, can the real beauty emerge.