User Experience (UX) Design
User Experience (UX) Design will teach you the essentials of app design and address the importance of User Experience (UX) as an approach to solve people's problems.
Look into what user experience design is, how it can help you create a more user friendly website/mobile app or desktop application. Combine theory with practice and receive support on your journey from an app idea all the way through to app design.
You will receive feedback, critique and helpful tips on how to identify user needs and behaviours, and iterate your design ideas, design wireframes, build and test prototypes and finally, refine and polish your design. You will also consider design documentation and the preparation of assets for developers so that you get familiar with the professional UX processes.
In this course you’ll use a range of methods, approaches and available tools, to discover and champion user needs, and validate design concepts by eliciting user feedback to measure usability.
- Research techniques (Interviews, surveys)
- Research synthesis (user journeys, user personas)
- Design thinking and lean methodology, introduction to agile and sprints
- Design principles and patterns
- Case studies
- Inclusive design and accessibility principles
- Human-machine interaction guidelines
- Sketching and wireframe design
- Prototypes, testing and iterations
By the end of the course, you will have a greater confidence and understanding of the benefits of UX. You will have built an app prototype and begun to test, refine and share this.
Who Should Attend
Ideal for design students or graphic design practitioners with a keen interest in using digital solution to solve problems. As well as other digital practitioners, such as project managers, marketers and copywriters, wanting to adopt design thinking approaches and collaborate with UX designers.
Courses are Typically taught by one or more of the tutors listed below.
Arno Devo is a UX Designer currently working for Brittany Ferries creating the digital experience on-board their new high-tech ships launching 2020. After more than 15 years in design, from environmental design, to print and publishing, branding and digital products, Arno pivoted over to UX. His practice now focuses on what he enjoys the most – discovering people’s unmet needs and create meaningful experiences. He’s a strong advocate of research: always looking behind the layers for the real problem to solve, placing the user in the centre of every design decision. Over his career he’s worked with national museums, disruptive start-ups and global agencies. You're most likely to find him with a pen in hand, either in the field talking to users, or in his studio, scribbling on post-its and drafting prototypes.
Stefano Bellucci Sessa is a freelance instructor and experience designer, helping services, products, and their customers take better actions for their life and the world. Since 2010, Stefano has been applying his knowledge to Industrial design, UX, and visual storytelling and has used his multidisciplinary skill set to collaborate with a range of projects including: EasyPeasy and Fluxx. Using empathy and creative thinking Stefano is experienced in solving problems, and adopting a growth mind-set with an iterative approach.
He struggles to switch off his design and creative mindset – even during his free time when he organises Creative Morning London, improvises on stage, travels the world, and looks for ways to lead a healthy and sustainable lifestyle.
Peter Koraca is a digital designer and creative coder working at the crossover between art and design. He has been involved in projects ranging from digital maps and wayfinding strategies for London Heathrow Airport to interactive art pieces like ‘Thinking’ at Kunsthalen Charlotenborg in Copenhagen. Currently Peter heads the UX/UI design team at Deutsche Teleokm UK and in his spare time works on open source projects for schools like the data visualisation web-app ‘Tallis Habits’ for Thomas Tallis school in South London (a web-app that allows children to report and play with their learning habits). Peter is obsessed with simplicity on all levels. He believes in prototyping from the start and design centred around the user. Peter thinks products should fulfil a specific function and surprise and delight their users. Only when all these things are present, often unnoticed, can the real beauty emerge.
Rubem Barbosa-Hughes is a seasoned User Experience Design practitioner and pragmatic researcher; he has a wealth of experience in combining strategic thinking with scientific rigour to deliver challenging B2C, B2B and B2B2C projects.
He is currently a UX Strategist at We Are Marketing UK. Over the past two decades he has worked on both client and agency sides, in the UK and abroad, and on projects for e-commerce, financial services, marketing, charity and education to name but a few.
Rubem has sat on the panel of expert judges of the prestigious DMA Awards since 2016, and his latest specialisation will be judging the category of ‘Best Use of Artificial Intelligence’. He is a Fellow of the Royal Society of Arts (FRSA), a Technical Member of the Chartered Institute of Ergonomics and Human Factors, and a member of the Design Research Society. In addition, he holds the UX Certification from the Nielsen Norman Group and is currently in the third year of his research doctorate, during which he is investigating methods to assist designers in using machine learning as a design resource for creating better user experiences for the Internet of Things.
Patricia Aguglia is an User Experience Manager at MoneySuperMarket group and is currently working with a new product app proposition. She has a background in Advertising, digital channels, and innovation, and loves to work with different technologies. She also has experience in transforming complex business needs into exceptional digital products/services for over 10 years. Before working at MoneySuperMarket she has worked for Mirum Agency, part of the biggest advertising group in the world, WPP. There she did projects for big companies, from websites and apps to VR experiences. Previous to that she has worked for Telefonica Brazil for 5 years, where she developed open innovation projects, always looking at the market and consumer for insights, establishing partnerships with other companies to create innovative products and services with a focus on IoT (Internet of things) and SmartCities.
She is part of the Hexagon group in London, that connects women in the design industry with a focus on mentorship.
Please bring the following with you on the first day of the course:
- A smart phone or tablet to create your app prototype with