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XR Network+ Virtual Production in the Digital Economy launches at BEYOND Conference 2022

  • Written byKatie Moss
  • Published date 18 October 2022
Still from “Dream’, Royal Shakespeare Company’s (RSC) interactive production, inspired by A Midsummer Night’s Dream, Photograph: Stuart Martin © RSC

UAL is a primary partner in a new research network commissioned to set the agenda for future innovation in virtual production technology, content creation and consumption, which is launching at the BEYOND conference today.

Professor Jane Harris is Co-Investigator on the emergent XR Network+ Virtual Production in the Digital Economy, which is one of 5 UK awards (£3.5m + £3m co-investment, 2022-27) funded by the Engineering and Physical Science Research Council (EPSRC).

The network convenes 5 AHRC Creative Industries Cluster Programme project partners, led by the University of York (XR Stories), with the University of Edinburgh (Creative Informatics); University of Cardiff (Clwstwr); Ulster University (Future Screens Northern Ireland); and the UAL’s Business of Fashion, Textiles and Technology, which provides a specialist research contribution in the rendition of digital textiles and dress for multiple creative industry applications.

The UK screen industries sector is investing heavily in studio infrastructure to meet the demand for the significant growth in VP / XR production.  Alongside this, researchers in the XR Network+ will operate across 20+ connected universities from across the four nations of the UK.  XR Network+ will explore ideas, technologies, and creative practice in VP/XR to unlock its fullest potential across the whole of the digital economy and related spill-over sectors.

Research challenges co-created with project partners encompass: integration of virtual game worlds and physical content; sound design; building VP environments, characters and objects; issues of ethics and IP in the use of digital assets and data; AI and data-driven automation; translation and impact in the digital economy.

Virtual production technologies are evolving the landscape of technology-driven storytelling, from film and television content production to live and immersive experiences, with productions such as HBO’s Game of Thrones at Warners UK Leavesden studios.  These technologies are already having an immense impact on the screen industries with significant potential to transform live and performance sectors too - exemplified by ground breaking projects such as The Royal Shakespeare Company’s DREAM to recent applications on Abba Voyage.

The UK is recognised globally for generating some of the best creative and technical talent and skills in this field. It is an exciting time for both live and online experiences, as new technologies and importantly content development, shape the future of immersive and interactive storytelling. This research will drive a community-led programme of VP research and innovation to determine what the future research agenda for this field requires to be, unlocking the potential of content creation and consumption for the digital economy and related sectors.

— Professor Jane Harris, Director of the Fashion, Textiles and Technology Institute