Unreal Engine for Fashion Designers Intermediate Short Course
Course description
Designed for learners with previous experience of digital fashion software, this intermediate short course introduces the workflows used to create, animate, and present garments in real-time 3D environments.
Who this course is for
Key information
- CloLivesync Plugin and the Clo3D > Unreal Engine Pipeline
- Metahuman Creator best practice for fashion designers
- MetaHuman face and body animations
- Digital materials and shaders in Clo3D versus Unreal Engine
- Optimising digital fashion for different uses in game engines
- Cinematic renders with sequencer
- Be able to identify features of and navigate the Unreal Engine interface
- Work on creating and customising a MetaHuman character and use the MetaHuman DNA in Clo3D
- Observe how to use Rokoko Vision software to create animations for the MH and retarget them to a MetaHuman
- Identify how to import digital fashion pieces into Unreal Engine using the CloLivesync Plugin
- Be familiar with techniques to optimise digital garments for different uses in Unreal Engine
- Understand different ways to optimise digital materials
- Create a playable customised character asset
- Use Sequencer to produce cinematic renders of your own garment and character
- Explore how Unreal Engine can fit into fashion workflows
- Digital badge and certificate of attendance
- Notebook and pen
- External hard drive or USB stick with a minimum of 32GB to ensure you can save and continue your work outside of the classes
- Please set up an Epic Games account before the first session and have your email address and password ready to use
Tutor
Zoe Vanezis
Zoe Vanezis is a digital fashion designer, worldbuilder, and educator working at the intersection of fashion, real-time technology, and immersive storytelling. A graduate of Parsons School of Design, they later returned to teach a course exploring how 3D software can expand and transform the contemporary fashion design process.
They currently teach at Central Saint Martins, where they introduced Unreal Engine into the fashion curriculum across multiple pathways, helping students explore new workflows connecting fashion design with real-time environments, virtual production, and interactive media.
Zoe is an Unreal Authorized Instructor and has presented their work for Unreal Engine at Unreal Fest in Stockholm on the evolving relationship between fashion, real-time technology, and digital environments.
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