Unreal Engine for Fashion Designers Beginner Short Course
Course description
Key information
- Unreal Engine as a tool for creative processes
- Worldbuilding with Fab, existing assets/plugins, and your own work
- Building PBR materials
- Customising MetaHumans and fitting them into your workflow
- Using sequencer to create cinematic renders
- Understand and navigate the Unreal Engine interface and workflow
- Import and integrate personal creative assets (images, textures, designs, etc.)
- Build a simple interactive 3D environment
- Create and customise a MetaHuman character
- Use Sequencer to produce cinematic renders
- Explore how Unreal Engine can fit into fashion workflows
- Digital badge and certificate of attendance
- Notebook and pen
- External hard drive or USB stick with a minimum of 32GB to ensure you can save and continue your work outside of the classes.
- Please set up an Epic Games account before the first session and have your email address and password ready to use.
- You may wish to bring in examples of your work that you want to bring into the Engine, including drawings, images, videos, 3D scans - there will be guidance on this throughout the sessions.
Tutor
Zoe Vanezis
Zoe Vanezis is a digital fashion designer, worldbuilder, and educator working at the intersection of fashion, real-time technology, and immersive storytelling. A graduate of Parsons School of Design, they later returned to teach a course exploring how 3D software can expand and transform the contemporary fashion design process.
They currently teach at Central Saint Martins, where they introduced Unreal Engine into the fashion curriculum across multiple pathways, helping students explore new workflows connecting fashion design with real-time environments, virtual production, and interactive media.
Zoe is an Unreal Authorized Instructor and has presented their work for Unreal Engine at Unreal Fest in Stockholm on the evolving relationship between fashion, real-time technology, and digital environments.
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