Introduction to Substance Painter and Garment Texturing Online Short Course
Course description
Key information
- Preparing an OBJ and UV map ready for import in Substance Painter
- Mesh import and baking, understanding of texture maps
- How to use fill layers, masks and generators
- How to use brushes and customised settings
- Exporting a smart material
- Learn how to prepare UV and OBJ maps in CLO3d (or your own choice of 3D software) for use in Substance Painter
- Be familiar with how to navigate the interface of Substance Painter
- Import mesh and bake mesh maps in Substance Painter
- Have an understanding of the different maps used in Substance Painter
- Be able to use layers, masks, fills and generators to create work in Substance Painter
- Be able to use brush tools and custom settings
- Be able to use the Asset library and export a smart material.
- Render inside Substance
- Receive a digital badge and certificate of attendance
- Adobe Substance Painter license (30-day free trial)
- 3 Button Mouse
Tutor
Annika Andersson
Annika Andersson has decades of experience working as a fashion designer for multiple well known retailers, established brands and niche start ups. She has vast experience designing product areas such as; sport/casual wear, tailoring, knitwear, leather/sheepskin and accessories with in depth knowledge of the fashion design process from concept to finished garments. Annika has also been working as an associated lecturer at LCF for the last seven years. Annika started to use CLO3d five years ago, trained by the official CLO3d team in Munich. Through the use of CLO3D, Annika became passionate about 3D fashion design as a tool for sustainability and creativity. Annika is able to relate the use of CLO3d in the commercial industry as well as virtual thought provoking ideas.
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