Introduction to Substance Painter and Garment Texturing Online Short Course
Course description
Key information
- Preparing an OBJ and UV map ready for import in Substance Painter
- Mesh import and baking, understanding of texture maps
- How to use fill layers, masks and generators
- How to use brushes and customised settings
- Exporting a smart material
- Learn how to prepare UV and OBJ maps in CLO3d (or your own choice of 3D software) for use in Substance Painter
- Be familiar with how to navigate the interface of Substance Painter
- Import mesh and bake mesh maps in Substance Painter
- Have an understanding of the different maps used in Substance Painter
- Be able to use layers, masks, fills and generators to create work in Substance Painter
- Be able to use brush tools and custom settings
- Be able to use the Asset library and export a smart material.
- Render inside Substance
- Receive a digital badge and certificate of attendance
- Adobe Substance Painter license (30-day free trial)
- 3 Button Mouse
Tutor
Annika Andersson
Annika Andersson has decades of experience working as a fashion designer for multiple well known retailers, established brands and niche start ups. She has vast experience in the design process from concept to finished garments, real life experience and knowledge that she uses when teaching CLO3D and Substance Painter. Annika started to use CLO3d nine years ago, trained by the official CLO3d team in Munich.
Currently, Annika work on various freelance projects as well as an Associated Lecture on the BA fashion design courses at LCF, teaching CLO3d and the Adobe Suite. Annika has worked with creatives and factories around the world and understands the challenges in creativity vs commerciality and crafts vs technology. Annika is able to relate the use of CLO3d and Substance Painter in the commercial industry, sustainable benefits as well as virtual thought-provoking ideas.
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