MA Games Design

Rooted in experimental practice, MA Games Design ensures that students are equipped with both the technical and critical skills that allow them to produce a broad portfolio of innovative game prototypes. They also explore concepts of goal, challenge and obstacle through critical evaluation in order to understand the motive forces of play that operate in game design.

Watch // MA Games Design Postgraduate Shows 2016

Image of MA Games Designs students during Escape the Room Challenge

Watch // Students and mentors take part in a 2 day Game Jam

Programme Director Ben Stopher discusses the new MA Games Design course on the LCC Blog.
Image © Lewis Bush

Watch // Student Voices: Tom Battey – MA Games Design

LCC staff and students pose for a photo at the MA Games Design stand.

Watch // Student work: Trailer for TACENDA by Jai Bunnag

Reasons to Apply

  • Freedom to explore through practice: respond to live briefs, learn through creating, and find your unique position between coding and making.
  • Experiences beyond the screen: make games in the widest sense – including physical, experiential, critical, and socially-reflective games across both digital and non-digital – and discover the possibilities of playable experiences.
  • Connect with industry: engage with gaming industry professionals and plug-in to contemporary design practices through our range of guest lectures, events, trips, and visits to conferences.
  • Develop your portfolio: create finished products, exhibit work, and graduate with a quality and diverse portfolio prepared for a career in the games, interaction and wider design industries.
  • Collaborate beyond the boundaries of games design: work with animators, interaction designers, sound artists, graphic designers, filmmakers and more across UAL’s diverse network of artists, designers, makers and communicators.

Funding opportunities

Find out about the range of funding options available for postgraduate study.

Use UAL's fees and funding calculator to estimate how much your studies may cost you in your first year, and what funding may be available to you.

Postgraduate loans of up to £10,000 are now available for eligible UK and EU students. A full list of eligibility criteria and information on applying can be found on the postgraduate loans webpage.


Course Leader

David King (Acting Course Leader)

Course Location

London College of Communication 
Elephant and Castle
Find Us

Study LevelPostgraduate
Study ModeFull time
Course Length1 year 3 months full time (45 weeks across a four-term model)
Home/EU Fee

2017/18: £8,500 (Full-time)

UAL alumni receive a £1,000 discount.
Course fees may be paid in instalments.
A range of scholarships, bursaries and awards are available to postgraduate students at UAL. 

International Fee

2017/18: £17,920 (Full-time)

UAL alumni receive a £1,000 discount.
Course fees may be paid in instalments.
A range of scholarships, bursaries and awards are available to postgraduate students at UAL.

Start Date25 September 2017
Application Route

Direct to College

Application DeadlineApplications are accepted, and offers made, throughout the year. Early application is advised.

Content and Structure


MA Games Design critically examines the concept of play to conceptually frame the practice of games design. You will produce playable prototype gaming experiences and use games design as a means to test critical ideas from broader culture.

The course is particularly interested in how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture. MA Games Design will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry and allow you to understand the value of your game experience prototypes.

Building on LCC's resources, in digital, time-based and interactive media alongside printmaking, graphic design and visual communication, the course encourages experimental and reflective practice that echoes the cross media nature of the design, communication and media industries.

The course also supports progression to research at MPhil/PhD level as well as to advanced self-directed experimental practice.


Each course is divided into units, which are credit-rated. The minimum unit size is 20 credits. The MA course structure involves six units, totalling 180 credits.

You will respond to briefs that are set to test the learning in the units described below:

Autumn, Term 1

Units Summary:

  • Design and Prototyping (40 credits)
  • Understanding Gaming Experience (20 credits)

In Term 1, students explore a range of both technical and conceptual approaches to games design and development, and work with a range of technologies by producing playable prototypes.

Students will engage in critical study that significantly expands their understanding of what gaming experience is and how it operates at both the level of the individual and society. This phase is the technical and conceptual basis for the subsequent phases of the course.

Spring, Term 2

Units Summary:

  • Critical Play and Experimental Development (40 credits)
  • Collaborative Unit (20 credits)

In Term 2, students specifically develop games that reflect the critical context set in term one and test these issues through the design and production of critical games. 

This practice is underpinned by a programme that gives students the technical skills to be able to experiment widely with various games design technologies and platforms when prototyping their critical games. Term 2 specifically contains a cross-College collaborative unit.

Summer, Term 3

Units Summary:

  • Critical Play and Experimental Development (continued)
  • Final Major Project and Thesis (60 credits)

In Term 3, students synthesise the knowledge, skills and experience from the first two terms of the course in the production of a self-directed project and associated thesis.  

Autumn, Term 4

Units Summary:

  • Final Major Project and Thesis (continued)

If you are unable to continue or decide to exit the course, there are two possible exit awards. A Postgraduate Certificate will be awarded on successful completion of the first 60 credits and a Postgraduate Diploma will be awarded on successful completion of the first 120 credits.

Additional costs

In addition to tuition fees you are very likely to incur additional costs such as travel expenses and the cost of materials. We strongly suggest you read the information on our Additional Costs page

Course Structure

The information outlined is an indicative structure of the course. Whilst we will aim to deliver the course as described on this page, there may be situations where it is desirable or necessary for the University to make changes in course provision, for example because of regulatory requirements or operational efficiencies, before or after enrolment. If this occurs, we will communicate all major changes to all applicants and students who have either applied or enrolled on the course.

Please note that due to staff research agreements or availability, not all of the optional modules listed may be available every year.

In addition, the provision of course options which depend upon the availability of specialist teaching, or on a placement at another institution, cannot be guaranteed. Please check this element of the course with the course team before making a decision to apply.


The course is delivered by a range of full time, part-time and visiting staff all of whom are experts and practitioners in their fields.

Course Leader

Dr. David King

Associate Lecturer

Alan Zucconi, Georgina Voss

Visiting and Special Lecturers

Teaching on the course is also complemented by a range of visiting practitioners from the games and wider design industries. Previous and regular visiting lecturers have included:

  • Marie Foulston & Kristian Volsing – Games curators for the V&A
  • Mark Brown – Games journalist (Game Maker's Toolkit YouTube)
  • Henry Hoffman – Games designer (Website)
  • Minkette – Games designer (Website)
  • Holly Gramazio & Sophie Sampson – Games designers for Matheson Marcault (Website)
  • Grant Howitt – Games designer (Website)
  • Dr. Hannah Nicklin – Artist, writer, games designer and academic (Website)
  • Dr. Kim Foale – Sound researcher and developer (Website)
  • Jeremiah Ambrose – Digital arts researcher (Website)
  • Berni Good – Cyber psychologist (Website)
  • Rosa Carbo-Mascarell – Games designer and 3D modeller (Website)


Career pathways

Graduates of the course will be equipped to work in an increasingly technologically informed and interdisciplinary design world with in-depth skills in the following areas: game design and production both 3D and 2D visual communication for games, narrative and sequential image making and time-based design as well as having a portfolio of personal work to enable you to seek work across the games sector.

A significant proportion of graduates of MA Games Design may also want to practice as commercial games designers.

Student Jobs and Careers at UAL

We are here to help you establish your career and achieve success in your chosen field. Our strong relationships with industry give our students exclusive opportunities and access to networks and funding.

Careers and Employability is dedicated to helping students build up work-relevant skills, knowledge, experience and networks throughout your time here. 

Creative Opportunities is the UAL job and work placement website for students and graduates, advertising hundreds of creative opportunities each month. This includes ArtsTemps in-house recruitment agency, placing students and graduates in paid temping roles within the University.

UAL houses a number of organisations which promote aspects of career development in the arts and media, and which hold regular workshops and careers fairs. These include:

  • Own-It (intellectual property issues)
  • ArtQuest (career development resource for artists and designers)

Entry Requirements

Recruitment and admissions

Applicants will need to demonstrate sufficient prior knowledge and detail experience of and/or potential in games design, and/or coding and design practice to be able to successfully complete the programme of study. Applicants also need to demonstrate a good knowledge of visual culture and be able to engage in critical discussion.

Entry requirements (Home/EU/International)

Applicants are expected to have an honours degree in a subject such as games design, animation, illustration, visual communication or graphic design or a closely related area, and present a portfolio of image-led work and project proposal. 
The course aims to appeal to art and design graduates who are interested in expanding their experience by investigating emerging areas of games design practice. However, we will consider applicants who have graduated from other related disciplines.

Coding experience

Entry onto the course requires that you have some experience of coding. This maybe HTML/CSS/JavaScript or others such as actionscript, Java, C++ etc. Your level of experience can be quite low, as we will upskill applicants where needed, but you need to be comfortable with learning code and understand key concepts such as 'for loops' and 'conditional if' statements. 

This level of experience would have been gained by studying an undergraduate multimedia course in art and design, pre-university qualifications in computer science, multimedia and/or web authoring or advanced self-taught practice of coding through free services such as

Alternative entry routes

We welcome applicants with relevant professional and vocational qualifications, or mature students who do not have formal qualifications but do have relevant experience in industry. Students applying to this course will be expected to demonstrate a specific interest in this area of study and should have a commitment to engaging with games design. Students applying on the basis of their previous experience or wish to enter the course through the Accreditation of Experiential Learning (AEL) or Accreditation of Certificated Learning (ACL) processes and will be guided by our admissions staff.

Language requirements (International/EU)

All classes are conducted in English. If English is not your first language, we strongly recommend you let us know your English language test score in your application. If you have booked a test or are awaiting your results, please indicate this in your application. When asked to upload a CV as part of your application, please include any information about your English test score.

  • IELTS 6.5 (or equivalent), with no less than 5.5 in each of the four skills.
  • You can check you have achieved the correct IELTS level in English on the Language Requirements page.

Selection Criteria

All applications will be considered by the course team who will consider key elements when making a decision on your suitability to join the course:

  1. Firstly they will look at your qualifications and transcript (or projected results)
  2. Then they will scrutinise your personal statement and any previous work experience

Academic or professional reference are not required for this course.

Offers will be made based on the following selection criteria, which applicants are expected to demonstrate:

  • Sufficient prior knowledge and experience of and/or potential in games design and/or coding and design practice to be able to successfully complete the programme of study and have an academic or professional background in a relevant subject
  • Knowledge of the world of visual culture and be able to engage in critical discussion

Personal Statement

The personal statement is a very important part of your application and should demonstrate to the course team that you are interested in games design and that you have thought very carefully about why you wish to study on the course.

Ensure that your personal statement it is well written, clear and free of any spelling mistakes. It is your chance to impress the course team by showing a strong interest in the subject, demonstrating what you feel you would bring to the course, your appreciation of what the course can offer you and how you feel it might help you in the future. This can be demonstrated through work experience, previous studies and your personal experience.


Please provide a CV detailing your education, qualifications and any relevant work or voluntary experience. If English is not your first language it is important that you also include in your CV details of your most recent English language test score.

Portfolio advice*

All applicants must submit portfolio of work with their application. 
Your portfolio must include (5-10 images):

  • Examples of image-led and visual work from either previous education or professional practice 
  • A minimum of five projects and self-initiated projects are also encouraged 

In addition to uploading your portfolio images, if you have links to web projects or media assets, please note these in your CV. 

We are specifically looking to see strong evidence of design, interaction, coding or other relevant skills for games design. Please include, images, videos and ideally links to interactive and playable content. Where the content is not games related, please provide additional context for why you believe that it is relevant.

Project Proposal (400 - 800 words)

You will be expected to outline an idea for your major project in your application. This should describe your area of interest, field of study and the particular focus of your intended project.

Your proposal should also include an overview of how you intend to go about producing the project and the methodology.

It is important to recognise that these ideas will inevitably develop and change across your year of study on the course and only serve to inform your application at this stage.

Interview advice

Applications will be shortlisted and those candidates will be invited for an interview at the College. Telephone or Skype interviews can also be arranged if you live outside of the UK.

*Not all applicants to this course come from a traditional ‘design’ background and therefore you may not have a developed portfolio of images. If this is the case when you are requested to upload images as part of the application process, could you please submit any images that you feel demonstrate your creative ability. These could be concepts for games, game artefacts, illustrations or any other visually indicative content that you have produced. 

If you would like additional advice on this, please feel free to contact the course leader, David King.


Home / EU and International students

Funding opportunities available for this course:

If you need more information about funding please email or visit Postgraduate Funding page.

How to Apply

You can begin your application for this course using our online application form – the link to this is below. Before you apply, we recommend you take some time to read the course Entry Requirements section to learn about the application process, including detailed guidance on the extra information we will ask you to provide later in the process. 

Required information for all postgraduate course applications

You will need to enter the following information in the online application form:

  • Personal details (including full name; date of birth; nationality; permanent address and English language level)
  • Current and/or previous education and qualification details
  • Employment history

Before you can submit the form, you’ll also need to agree to the terms and conditions for how we process your data – these are explained in the form.

Please note, if you’re an international applicant we will need to contact you separately to ask for copies of certain documents (for example, English language qualification/certificate and copies of any previous UK study visas).

Extra information required for applications to this course

Once you have submitted the online application form, we will send you a confirmation email.

From January 2017 you will be emailed a link to our online application tool, where you should submit the extra information we require for the selection process:

Personal statement



Project Proposal (400-800 words)

The course leader will then review your work, may invite you to interview, and will then make a decision on your application, from January 2017.

The admissions team will be in touch after that to let you know the outcome and to guide you through the next steps. 

Start your application now

Applications are accepted, and offers made, throughout the year. Early application is advised.

Apply now

The application form can be saved as you fill it out, so you don’t need to complete it all at once. You will also have the chance to review all the information and make any necessary amendments before you submit the application form.

We will send you emails as you progress through the application process, so do check your inbox (and junk folder, just in case). These emails will contain important information about your application, and links to the online forms you should use to submit the extra information required.

Enquire about this course

If you haven’t found the information you’re looking for or want to ask us a question about this course, please fill out our enquiry form.

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