• CollegeLCC
  • Start dateSeptember 2017
  • Course length1 year 3 months full time (45 weeks across a four-term model)

MA Games Design

Rooted in experimental practice, MA Games Design will equip you with both the technical and critical skills to produce a broad portfolio of innovative game prototypes.

About this course

The course will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry. You will explore concepts such as goal, challenge and obstacle in relation to game design.

you'll also examine how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture.

Reasons to apply

  • Freedom to explore through practice: respond to live briefs, learn through creating and find your unique position between coding and making.
  • Experiences beyond the screen: make games in the widest sense – including physical, experiential, critical and socially-reflective games across both digital and non-digital – and discover the possibilities of playable experiences.
  • Connect with industry: engage with gaming industry professionals and plug-in to contemporary design practices through our range of guest lectures, events, trips, and visits to conferences.
  • Develop your portfolio: create finished products, exhibit work and graduate with a high quality and diverse portfolio that will prepare you for a career in the games, interaction and wider design industries.
  • Collaborate beyond the boundaries of games design: work with animators, interaction designers, sound artists, graphic designers, filmmakers across UAL’s diverse network of artists, designers, makers and communicators.

Student films and profiles

Watch // Student Voices: Tom Battey – MA Games Design

Watch // Student work: Trailer for TACENDA by Jai Bunnag

Watch // MA Games Design Postgraduate Shows 2016

Programme Director Ben Stopher discusses the new MA Games Design course on the LCC Blog.
Image © Lewis Bush

Content

MA Games Design critically examines the concept of play in relation to the practice of games design. You will produce playable prototype gaming experiences and use games design as a means to test critical ideas from broader culture.

The course is particularly interested in how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture. MA Games Design will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry and allow you to understand the value of your game experience prototypes.

Building on LCC's resources, in digital, time-based and interactive media, alongside printmaking, graphic design and visual communication, the course encourages experimental and reflective practice that echoes the cross media nature of the design, communication and media industries.

The course also supports progression to research at MPhil/PhD level as well as to advanced self-directed experimental practice.

Course units

Each course is divided into units, which are credit-rated. The minimum unit size is 20 credits. The MA course structure involves six units, totalling 180 credits.

You will respond to briefs that are set to test your learning, in the units described below:

Autumn, Term 1

Units summary:

  • Design and Prototyping (40 credits)
  • Understanding Gaming Experience (20 credits)

In Term 1, students explore a range of both technical and conceptual approaches to games design and development and work with a range of technologies by producing playable prototypes.

Students will engage in critical study that significantly expands their understanding of what gaming experience is and how it operates at both the level of the individual and society. This phase is the technical and conceptual basis for the subsequent phases of the course.

Spring, Term 2

Units summary:

  • Critical Play and Experimental Development (40 credits)
  • Collaborative Unit (20 credits)

In Term 2, students specifically develop games that reflect the critical context set in term one and test these issues through the design and production of critical games. 

This practice is underpinned by a programme that gives students the technical skills to be able to experiment widely with various games design technologies and platforms when prototyping their critical games. Term 2 specifically contains a cross-College collaborative unit.

Summer, Term 3

Units summary:

  • Critical Play and Experimental Development (continued)
  • Final Major Project and Thesis (60 credits)

In Term 3, students synthesise the knowledge, skills and experience from the first two terms of the course in the production of a self-directed project and associated thesis.

Autumn, Term 4

Units summary:

  • Final Major Project and Thesis (continued)

If you are unable to continue or decide to exit the course, there are two possible exit awards. A Postgraduate Certificate will be awarded on successful completion of the first 60 credits and a Postgraduate Diploma will be awarded on successful completion of the first 120 credits.

Staff

Course Leader

Dr. David King

Associate Lecturers

Alan Zucconi, Georgina Voss

Visiting and Special Lecturers

Teaching on the course is also complemented by a range of visiting practitioners from the games and wider design industries. Previous and regular visiting lecturers have included:

 

 

 

How to apply

You can begin your application for this course using our online application form – the link to this is below. Before you apply, we recommend you take some time to read the course Entry Requirements section to learn about the application process, including detailed guidance on the extra information we will ask you to provide later in the process.

Required information for all postgraduate course applications

You will need to enter the following information in the online application form:

  • Personal details (including full name; date of birth; nationality; permanent address and English language level)
  • Current and/or previous education and qualification details
  • Employment history

Before you can submit the form, you’ll also need to agree to the terms and conditions for how we process your data – these are explained in the form.

Please note, if you’re an international applicant we will need to contact you separately to ask for copies of certain documents (for example, English language qualification/certificate and copies of any previous UK study visas).

Extra information required for applications to this course

Once you have submitted the online application form, we will send you a confirmation email.

From January 2017 you will be emailed a link to our online application tool, where you should submit the extra information we require for the selection process:

  • Personal statement
  • CV
  • Portfolio
  • Project proposal (400-800 words)

The course leader will then review your work, may invite you to interview, and will then make a decision on your application, from January 2017.

The admissions team will be in touch after that to let you know the outcome and to guide you through the next steps.

Start your application now

Applications are accepted, and offers made, throughout the year. Early application is advised.

Apply now

The application form can be saved as you fill it out, so you don’t need to complete it all at once. You will also have the chance to review all the information and make any necessary amendments before you submit the application form.

We will send you emails as you progress through the application process, so do check your inbox (and junk folder, just in case). These emails will contain important information about your application, and links to the online forms you should use to submit the extra information required.

Entry requirements

Recruitment and admissions

Applicants will need to demonstrate sufficient prior knowledge and detail experience of and/or potential in games design, and/or coding and design practice to be able to successfully complete the programme of study. Applicants also need to demonstrate a good knowledge of visual culture and be able to engage in critical discussion.

Entry requirements (Home/EU/International)

Applicants are expected to have an honours degree in a subject such as games design, animation, illustration, visual communication or graphic design or a closely related area, and present a portfolio of image-led work and project proposal.

The course aims to appeal to art and design graduates who are interested in expanding their experience by investigating emerging areas of games design practice. However, we will consider applicants who have graduated from other related disciplines.

Coding experience

Entry onto the course requires that you have some experience of coding. This maybe HTML/CSS/JavaScript or others such as actionscript, Java, C++ etc. Your level of experience can be quite low, as we will upskill applicants where needed, but you need to be comfortable with learning code and understand key concepts such as 'for loops' and 'conditional if' statements.

This level of experience would have been gained by studying an undergraduate multimedia course in art and design, pre-university qualifications in computer science, multimedia and/or web authoring or advanced self-taught practice of coding through free services such as codecademy.com.

Alternative entry routes

We welcome applicants with relevant professional and vocational qualifications, or mature students who do not have formal qualifications but do have relevant experience in industry. Students applying to this course will be expected to demonstrate a specific interest in this area of study and should have a commitment to engaging with games design. Students applying on the basis of their previous experience or wish to enter the course through the Accreditation of Experiential Learning (AEL) or Accreditation of Certificated Learning (ACL) processes and will be guided by our admissions staff.

Language requirements (International/EU)

All classes are conducted in English. If English is not your first language, we strongly recommend you let us know your English language test score in your application. If you have booked a test or are awaiting your results, please indicate this in your application. When asked to upload a CV as part of your application, please include any information about your English test score.

  • IELTS 6.5 (or equivalent), with no less than 5.5 in each of the four skills.
  • You can check you have achieved the correct IELTS level in English on the Language Requirements page.

Selection criteria

All applications will be considered by the course team who will consider key elements when making a decision on your suitability to join the course:

  1. Firstly they will look at your qualifications and transcript (or projected results)
  2. Then they will scrutinise your personal statement and any previous work experience

Academic or professional reference are not required for this course.

Offers will be made based on the following selection criteria, which applicants are expected to demonstrate:

  • Sufficient prior knowledge and experience of and/or potential in games design and/or coding and design practice to be able to successfully complete the programme of study and have an academic or professional background in a relevant subject
  • Knowledge of the world of visual culture and be able to engage in critical discussion

Personal statement

The personal statement is a very important part of your application and should demonstrate to the course team that you are interested in games design and that you have thought very carefully about why you wish to study on the course.

Ensure that your personal statement it is well written, clear and free of any spelling mistakes. It is your chance to impress the course team by showing a strong interest in the subject, demonstrating what you feel you would bring to the course, your appreciation of what the course can offer you and how you feel it might help you in the future. This can be demonstrated through work experience, previous studies and your personal experience.

CV

Please provide a CV detailing your education, qualifications and any relevant work or voluntary experience. If English is not your first language it is important that you also include in your CV details of your most recent English language test score.

Portfolio advice*

All applicants must submit portfolio of work with their application.

Your portfolio must include (5-10 images):

  • Examples of image-led and visual work from either previous education or professional practice
  • A minimum of five projects and self-initiated projects are also encouraged

In addition to uploading your portfolio images, if you have links to web projects or media assets, please note these in your CV.

We are specifically looking to see strong evidence of design, interaction, coding or other relevant skills for games design. Please include, images, videos and ideally links to interactive and playable content. Where the content is not games related, please provide additional context for why you believe that it is relevant.

Project proposal (400 - 800 words)

You will be expected to outline an idea for your major project in your application. This should describe your area of interest, field of study and the particular focus of your intended project.

Your proposal should also include an overview of how you intend to go about producing the project and the methodology.

It is important to recognise that these ideas will inevitably develop and change across your year of study on the course and only serve to inform your application at this stage.

Interview advice

Applications will be shortlisted and those candidates will be invited for an interview at the College. Telephone or Skype interviews can also be arranged if you live outside of the UK.

*Not all applicants to this course come from a traditional ‘design’ background and therefore you may not have a developed portfolio of images. If this is the case when you are requested to upload images as part of the application process, could you please submit any images that you feel demonstrate your creative ability. These could be concepts for games, game artefacts, illustrations or any other visually indicative content that you have produced.

If you would like additional advice on this, please feel free to contact the course leader, David King at d.king@lcc.arts.ac.uk.

Fees and funding

Home / EU fee

£8,500 (2017/18). 

UAL alumni receive a £1,000 discount

Course fees may be paid in instalments

International fee

£17,920 (2017/18).

UAL alumni receive a £1,000 discount

Course fees may be paid in instalments

Additional costs

In addition to tuition fees you are very likely to incur additional costs such as travel expenses and the cost of materials. We strongly suggest you read the information on our Additional Costs page

Accommodation

Find out about the accommodation options available and how much they will cost.

Scholarships and awards

A range of scholarships, bursaries and awards are available to postgraduate students at UAL. 

Postgraduate loans of up to £10,000 are now available for eligible UK and EU students. A full list of eligibility criteria and information on applying can be found on the postgraduate loans webpage.

Home / EU and International students

Funding opportunities available for this course:

Scholarships search

Career paths

Graduates of the course will be equipped to work in an increasingly technologically informed and interdisciplinary design world, with in-depth skills in the following areas: game design and production both 3D and 2D visual communication for games, narrative and sequential image making and time-based design as well as having a portfolio of personal work to enable you to seek work across the games sector.

A significant proportion of graduates of MA Games Design may also want to practice as commercial games designers.

UAL Jobs and Careers 

UAL has a number of services and networks that hold regular workshops and careers fairs developed to help you establish and promote your career in the arts, design, or media. These include:

Careers and Employability are the University's dedicated careers and professional practice service. We help UAL students and graduates embark on their professional futures in the creative industries, find jobs, set up a business, and sell their work. We run events throughout the year on all aspects of the career journey.

Creative Opportunities jobs board helps graduates and students find job and internship opportunities and connect with organisations and companies in the creative sector. We post jobs and paid internships, part-time work, freelance contracts and full-time opportunities.