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Rooted in experimental practice, MA Games Design ensures that students are equipped with both the technical and critical skills that allow them to produce a broad portfolio of innovative game prototypes. They also explore concepts of goal, challenge and obstacle through critical evaluation in order to understand the motive forces of play that operate in game design.
Find out about the range of funding options available for postgraduate study.
Use UAL's fees and funding calculator to estimate how much your studies may cost you in your first year, and what funding may be available to you.
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David King (Acting Course Leader)
London College of Communication
|Study Mode||Full time|
|Course Length||1 year 3 months full time (45 weeks across a four-term model)|
2017/18: £8,500 (Full-time)
2017/18: £17,920 (Full-time)
|Start Date||25 September 2017|
Direct to College
|Application Deadline||Applications are accepted, and offers made, throughout the year. Early application is advised.|
MA Games Design critically examines the concept of play to conceptually frame the practice of games design. You will produce playable prototype gaming experiences and use games design as a means to test critical ideas from broader culture.
The course is particularly interested in how games design principles are being used more generally and how these ideas impact upon our increasingly digital culture. MA Games Design will enable you to understand and articulate the unique value of game experience to an increasingly interested design industry and allow you to understand the value of your game experience prototypes.
Building on LCC's resources, in digital, time-based and interactive media alongside printmaking, graphic design and visual communication, the course encourages experimental and reflective practice that echoes the cross media nature of the design, communication and media industries.
The course also supports progression to research at MPhil/PhD level as well as to advanced self-directed experimental practice.
Each course is divided into units, which are credit-rated. The minimum unit size is 20 credits. The MA course structure involves six units, totalling 180 credits.
You will respond to briefs that are set to test the learning in the units described below:
In Term 1, students explore a range of both technical and conceptual approaches to games design and development, and work with a range of technologies by producing playable prototypes.
Students will engage in critical study that significantly expands their understanding of what gaming experience is and how it operates at both the level of the individual and society. This phase is the technical and conceptual basis for the subsequent phases of the course.
In Term 2, students specifically develop games that reflect the critical context set in term one and test these issues through the design and production of critical games.
This practice is underpinned by a programme that gives students the technical skills to be able to experiment widely with various games design technologies and platforms when prototyping their critical games. Term 2 specifically contains a cross-College collaborative unit.
In Term 3, students synthesise the knowledge, skills and experience from the first two terms of the course in the production of a self-directed project and associated thesis.
If you are unable to continue or decide to exit the course, there are two possible exit awards. A Postgraduate Certificate will be awarded on successful completion of the first 60 credits and a Postgraduate Diploma will be awarded on successful completion of the first 120 credits.
In addition to tuition fees you are very likely to incur additional costs such as travel expenses and the cost of materials. We strongly suggest you read the information on our Additional Costs page.
The information outlined is an indicative structure of the course. Whilst we will aim to deliver the course as described on this page, there may be situations where it is desirable or necessary for the University to make changes in course provision, for example because of regulatory requirements or operational efficiencies, before or after enrolment. If this occurs, we will communicate all major changes to all applicants and students who have either applied or enrolled on the course.
Please note that due to staff research agreements or availability, not all of the optional modules listed may be available every year.
In addition, the provision of course options which depend upon the availability of specialist teaching, or on a placement at another institution, cannot be guaranteed. Please check this element of the course with the course team before making a decision to apply.
The course is delivered by a range of full time, part-time and visiting staff all of whom are experts and practitioners in their fields.
Alan Zucconi, Georgina Voss
Teaching on the course is also complemented by a range of visiting practitioners from the games and wider design industries. Previous and regular visiting lecturers have included:
Graduates of the course will be equipped to work in an increasingly technologically informed and interdisciplinary design world with in-depth skills in the following areas: game design and production both 3D and 2D visual communication for games, narrative and sequential image making and time-based design as well as having a portfolio of personal work to enable you to seek work across the games sector.
A significant proportion of graduates of MA Games Design may also want to practice as commercial games designers.
We are here to help you establish your career and achieve success in your chosen field. Our strong relationships with industry give our students exclusive opportunities and access to networks and funding.
Careers and Employability is dedicated to helping students build up work-relevant skills, knowledge, experience and networks throughout your time here.
Creative Opportunities is the UAL job and work placement website for students and graduates, advertising hundreds of creative opportunities each month. This includes ArtsTemps in-house recruitment agency, placing students and graduates in paid temping roles within the University.
UAL houses a number of organisations which promote aspects of career development in the arts and media, and which hold regular workshops and careers fairs. These include:
Applicants will need to demonstrate sufficient prior knowledge and detail experience of and/or potential in games design, and/or coding and design practice to be able to successfully complete the programme of study. Applicants also need to demonstrate a good knowledge of visual culture and be able to engage in critical discussion.
Applicants are expected to have an honours degree in a subject such as games design, animation, illustration, visual communication or graphic design or a closely related area, and present a portfolio of image-led work and project proposal.
The course aims to appeal to art and design graduates who are interested in expanding their experience by investigating emerging areas of games design practice. However, we will consider applicants who have graduated from other related disciplines.
This level of experience would have been gained by studying an undergraduate multimedia course in art and design, pre-university qualifications in computer science, multimedia and/or web authoring or advanced self-taught practice of coding through free services such as codecademy.com.
We welcome applicants with relevant professional and vocational qualifications, or mature students who do not have formal qualifications but do have relevant experience in industry. Students applying to this course will be expected to demonstrate a specific interest in this area of study and should have a commitment to engaging with games design. Students applying on the basis of their previous experience or wish to enter the course through the Accreditation of Experiential Learning (AEL) or Accreditation of Certificated Learning (ACL) processes and will be guided by our admissions staff.
All classes are conducted in English. If English is not your first language, we strongly recommend you let us know your English language test score in your application. If you have booked a test or are awaiting your results, please indicate this in your application. When asked to upload a CV as part of your application, please include any information about your English test score.
All applications will be considered by the course team who will consider key elements when making a decision on your suitability to join the course:
Academic or professional reference are not required for this course.
Offers will be made based on the following selection criteria, which applicants are expected to demonstrate:
The personal statement is a very important part of your application and should demonstrate to the course team that you are interested in games design and that you have thought very carefully about why you wish to study on the course.
Ensure that your personal statement it is well written, clear and free of any spelling mistakes. It is your chance to impress the course team by showing a strong interest in the subject, demonstrating what you feel you would bring to the course, your appreciation of what the course can offer you and how you feel it might help you in the future. This can be demonstrated through work experience, previous studies and your personal experience.
Please provide a CV detailing your education, qualifications and any relevant work or voluntary experience. If English is not your first language it is important that you also include in your CV details of your most recent English language test score.
All applicants must submit portfolio of work with their application.
Your portfolio must include (5-10 images):
In addition to uploading your portfolio images, if you have links to web projects or media assets, please note these in your CV.
We are specifically looking to see strong evidence of design, interaction, coding or other relevant skills for games design. Please include, images, videos and ideally links to interactive and playable content. Where the content is not games related, please provide additional context for why you believe that it is relevant.
You will be expected to outline an idea for your major project in your application. This should describe your area of interest, field of study and the particular focus of your intended project.
Your proposal should also include an overview of how you intend to go about producing the project and the methodology.
It is important to recognise that these ideas will inevitably develop and change across your year of study on the course and only serve to inform your application at this stage.
Applications will be shortlisted and those candidates will be invited for an interview at the College. Telephone or Skype interviews can also be arranged if you live outside of the UK.
*Not all applicants to this course come from a traditional ‘design’ background and therefore you may not have a developed portfolio of images. If this is the case when you are requested to upload images as part of the application process, could you please submit any images that you feel demonstrate your creative ability. These could be concepts for games, game artefacts, illustrations or any other visually indicative content that you have produced.
If you would like additional advice on this, please feel free to contact the course leader, David King.
Funding opportunities available for this course:
You can begin your application for this course using our online application form – the link to this is below. Before you apply, we recommend you take some time to read the course Entry Requirements section to learn about the application process, including detailed guidance on the extra information we will ask you to provide later in the process.
You will need to enter the following information in the online application form:
Before you can submit the form, you’ll also need to agree to the terms and conditions for how we process your data – these are explained in the form.
Please note, if you’re an international applicant we will need to contact you separately to ask for copies of certain documents (for example, English language qualification/certificate and copies of any previous UK study visas).
Once you have submitted the online application form, we will send you a confirmation email.
From January 2017 you will be emailed a link to our online application tool, where you should submit the extra information we require for the selection process:
Project Proposal (400-800 words)
The course leader will then review your work, may invite you to interview, and will then make a decision on your application, from January 2017.
The admissions team will be in touch after that to let you know the outcome and to guide you through the next steps.
Applications are accepted, and offers made, throughout the year. Early application is advised.
The application form can be saved as you fill it out, so you don’t need to complete it all at once. You will also have the chance to review all the information and make any necessary amendments before you submit the application form.
We will send you emails as you progress through the application process, so do check your inbox (and junk folder, just in case). These emails will contain important information about your application, and links to the online forms you should use to submit the extra information required.
If you haven’t found the information you’re looking for or want to ask us a question about this course, please fill out our enquiry form.