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Creative Computing for 16 - 18 Year Olds

Creative Computing for 16 - 18 Year Olds

College
Camberwell College of Arts
Taught by
Created by the founding Dean of the UAL Creative Computing Institute

Description


Creative Computing for 16 – 18 Year Olds is a three-week intensive course designed to provide an introduction and grounding in creative computational practice. Students will gain the skills to create generative graphics and animations and use physical computing to create experimental electronic prototypes.

The course is structured into coding tuition in the mornings followed by creative project work and creative practice seminars, presentations and visits in the afternoon. The course is based on three learning initiatives and themes:

Week One, Introducing Creative Coding: with an introduction to Processing and P5 you will learn to make interactive and generative visuals and explore the fundamental concepts of computational creative practice.

Week Two, Physical Computing and Hardware: with an introduction to hardware prototyping platforms such as Arduino and Micro-bit you will learn to make fun experimental electronic prototypes using a range of sensors and actuators.

Week Three, Coding for the Web: with an introduction to HTML, CSS and JavaScript you will learn how to produce experimental visual experiences using contemporary frameworks such as three.js and understand how experimental websites are built.

Topics Covered

  • Gain the skills required to develop creative computing ideas
  • Understand the foundational technologies of creative computing 
  • Build the foundations in creative computing skills before studying creative degree 
  • Experience life as a creative computing student
  • Guidance on the application process for the UAL Creative Computing Institute.
  • Accelerate your portfolio with advice on preparing and presenting a strong art and design work
  • Experience the energy and vibrancy of London as a world city including off-site visits to galleries and places of interest.
  • Learn from industry experts - guest lecturers will include specialist practitioners, associate lecturers and past students
  • Certificates of attendance at the end of the course

Course Outcomes
Through a range of creative computing skills and perspectives you will grow in your confidence with creative technology and learn to appreciate conceptual creative development. The course will give you the mind-set and skill-set to accelerate your creative education.

You will generate ideas and concepts that reflect a given theme and create a range of new work by experimenting with various coding languages and frameworks. You will be able to add an understanding of creative computing to which ever future creative path you choose

Who Should Attend
The programme is designed for students aged between 16 – 18 years, with some prior experience of computing and/or art and design.





Tutor Description


This course has been created by the founding Dean of the UAL Creative Computing Institute and will be delivered by members of the academic team.

Ben Stopher is the founding Dean of the UAL Creative Computing Institute. Ben is an academic and a designer with extensive experience as a practitioner and creative consultant in digital design and computational practice.

As a researcher, he explores how globalised digital culture shapes design practice and his doctoral research explores models of distributed and augmented ideation through speculative prototypes and user research.

Ben re-joined the university to establish the CCI from UCA, where he was Executive Dean: Faculty of Art, Media and Communication Design. Prior to that he served as a programme director at LCC, where he led the Interactive and Visual Communication Programme, encompassing interaction design, visual communication, games design and animation.

In this time Ben was the UAL academic lead for the EU funded (INTERACT mobility project. (INTERACTive Studios & Innovative Networks for Future Design Careers) and was responsible for responsible for London’s first maker faire.



Materials


Please bring the following with you on the first day of the course:
  • A laptop
  • A smartphone

Available dates