Creative Computing for 16 - 18 Year Olds
Creative Computing for 16 – 18 Year Olds is a one-week course designed to provide an introduction and grounding in creative computational practice. Students will gain an understanding of generative graphics and animations and use physical computing to create experimental electronic prototypes.
The course is structured into coding tuition in the mornings followed by creative project work and creative practice seminars in the afternoon. The course is based on two learning initiatives and themes:
Introducing Creative Coding: with an overview to Processing and P5 you will learn about interactive and generative visuals and explore the fundamental concepts of computational creative practice.
Physical Computing and Hardware: with an introduction to hardware prototyping platforms such as Arduino and Micro-bit you will learn to make fun experimental electronic prototypes using a range of sensors and actuators.
- Gain the skills required to develop creative computing ideas
- Gain an overview of the foundational technologies of creative computing
- Build the foundations in creative computing skills before studying creative degree
- Experience life as a creative computing student
- Accelerate your portfolio with advice on preparing and presenting a strong art and design work
Through a range of creative computing skills and perspectives you will grow in your confidence with creative technology and learn to appreciate conceptual creative development. The course will give you the mind-set and skill-set to accelerate your creative education.
You will generate ideas and concepts that reflect a given theme and create new work by experimenting with various coding languages and frameworks. You will be able to add an understanding of creative computing to which ever future creative path you choose.
Who Should Attend
The programme is designed for students aged between 16 – 18 years, with some prior experience of computing and/or art and design.
This course has been created by the founding Dean of the UAL Creative Computing Institute and will be delivered by members of the academic team.
Ben Stopher is the founding Dean of the UAL Creative Computing Institute. Ben is an academic and a designer with extensive experience as a practitioner and creative consultant in digital design and computational practice.
As a researcher, he explores how globalised digital culture shapes design practice and his doctoral research explores models of distributed and augmented ideation through speculative prototypes and user research.
Ben re-joined the university to establish the CCI from UCA, where he was Executive Dean: Faculty of Art, Media and Communication Design. Prior to that he served as a programme director at LCC, where he led the Interactive and Visual Communication Programme, encompassing interaction design, visual communication, games design and animation.
In this time Ben was the UAL academic lead for the EU funded (INTERACT mobility project. (INTERACTive Studios & Innovative Networks for Future Design Careers) and was responsible for responsible for London’s first maker faire.
Please bring the following with you on the first day of the course:
- A laptop
- A smartphone