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Computer graphics in motion

Summer: Games Design

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Rules and logic of games

An intensive, immersive course that will introduce you to the creative possibilities of game production. You will be taught by tutors with loads of experience in the theory and practice of games, and you will have the chance to work in our purpose-built games studios.

Taught by: Zhan Gurskis, Florian Stephens and Angus Luscombe.

Computer graphics in motion

Summer: Games Design will give you an understanding of the rules and logic of games and how these can be developed through programming into engaging games.

During the course you will work on individual and group projects, take part in discussions and visits a range of exciting exhibitions. It is a hands-on course that will give you the skills and knowledge you need to begin thinking like a games designer.

Learn more about Summer: Games Design

Course Aims

  • Develop your ideas through observation, research and physical prototyping
  • Develop 3D modelling software and presentation skills appropriate to your project
  • and create a basic physical game prototype
  • Present your ideas and design development

Learning Outcomes

  • An ability to research ideas that can be developed into games
  • Apply skills in communication, problem solving, critical evaluation and teamwork by creating and testing games
  • An ability to communicate ideas and concepts through 3D animation and physical prototypes

Follow-on Courses

Once you have taken this course you may be interested in BA Games Design or MA Games Design.

Zhan Gurskis

Zhan graduated in BA Games Design from London College of Communication in 2014. On completion of his BA Games Design degree, Zhan immediately took it upon himself to put into practise what he had learnt by releasing a game on the iOS appstore. Providing him with a wealth of industry experience, and the opportunity to meet like-minded people.

He strives to expand his perspective of the gaming industry, by taking on various roles. Some of his recent advances include, lecturing at LCC whist furthering his academic career on a masters in Games Programming at City University of London.

Florian Stephens

Florian is a visiting Lecturer in the School of Media at LCC and a freelance 3D graphics artist and designer. He specialises in high quality 3D modelling and animation, from photorealistic imagery and visualisation, to stylistic animation for TV and web-based 3D virtual assets.

Florian has an extensive portfolio of 3D projects which demonstrates his work for clients such as the Daily Telegraph Homes Magazine, Rimmel and MTV.

Angus Luscombe

Angus is a visiting Lecturer in the School of Media at LCC and a freelance 3D graphics artist. He has a keen interest in anatomy and the human form and how that is translated into digital sculpture. Having studied up to Masters level at Middlesex University, Angus continues to enjoy exploring new and developing technologies. Angus has an extensive portfolio of 3D projects which demonstrates his work for clients such as the Fulham Football Club, Darlow Smithson and Mediahouse.'

Course Handbook: Download an example Handbook - Games Design Summer Study Abroad PDF (306KB).

Each year the content, dates and tutors vary slightly.

Materials Required

Please bring with you:

  • DSLR camera
  • Sketchbook
  • You should also have a Transport for London travel card for getting around London. You may want to wait for the induction session before buying this

Summer Study Abroad Entry Requirements:

Academic - You should have some prior study in design and drawing skills, but do not need to have studied Games Design before. If you have questions about your academic background, please make an enquiry to the UAL Study Abroad team.

English - You should be proficient in written and spoken English and be able to participate in group discussions and make presentations. As a guideline we would expect you to have an IELTS score of 6.0. The Language Centre at University of the Arts London offers English courses for overseas students.