Tom Battey – MA Games Design
Tom Battey is a narrative designer whose work spans prose, interactive fiction and game design. He is currently a student on the MA Games Design course at London College of Communication.
We got in touch with Tom to find out about how he's finding his time on the course, his experience of working in games design, and his aspirations for the future...
Hi Tom! Why did you choose to study this course and why LCC?
I’m in the process of proposing a PhD project that overlaps game design theory with narratology. MA Games Design at LCC provides a good combination of practical design and critical theory to develop my skills and work towards further research.
What was your first impression of LCC when you joined?
That there are a diverse range of people studying there, and the quality of the work on display was very high.
And what’s your favourite thing about LCC now?
The regular student shows running throughout the year. We have an almost-constant display of student work throughout the main building.
What’s the most interesting project you’ve worked on through your course so far?
I worked on a collaborative unit focused on developing an app to help museum visitors navigate the historical narratives of museum collections. The project involved working with and artist and heritage expert, an illustrator and a sound designer.
What important piece of advice would you give to students thinking of studying this course?
Think about games design outside of the games industry model – what genuinely new things could we be doing with games, that no one is doing already?
If you could have worked on any game, which game would it have been and why?
Shadow of the Colossus. It’s probably my favourite game, and the way they write emotion into the gameplay is incredible. And I’d have loved to have a hand in designing one of the colossi.
What’s your favourite aspect of games design?
I’m most interested in using games to tell stories – whether that’s through interactive dialogue, environmental storytelling or visual design.
What three words would you use to best describe LCC?
Design. Communication. Beards.
How have you found living in London, and where’s your favourite place to explore?
I’ve lived in London for the last few years, so it’s basically old news. That said, I’d like to give a shout out to Forest Hill and the Horniman Museum. There’s an overstuffed Walrus there, it’s great.
What are you hoping to take from your time on the course into your future careers and what are you hoping to achieve after you graduate?
A grounding in design practice and theory will help me better plan and execute design projects in the future. After the course, I’m hoping to continue education by undertaking a PhD, studying interactive character design.