Hadeel Miqdadi – MA Games Design

Hadeel Miqdadi

Hadeel Miqdadi is a current student on the MA Games Design course at London College of Communication.

Originally from the United Arab Emirates, here we ask Hadeel about why she chose LCC, how she's found her time here so far, and her aspirations for her future career in games design.

Hi Hadeel! Why did you choose to study this course and why LCC? 

I chose the MA Games Design course here at LCC predominantly to develop my skills further and to experiment with video games and education.

What was your first impression of LCC when you joined and what’s your favourite thing about LCC now?

My first impression was that I was joining an art university with different creative people from different fields! Also, it feels like I'm living in art.

I think my favourite thing now is getting to meet and connect with other artists and designers across the College and University. Additionally, I really enjoy the different shows and exhibitions that take place throughout the year in LCC spaces and galleries.

Sheep the Student animated main menu
Sheep the Student main menu.
Hadeel Miqdadi

What’s the most interesting project you’ve worked on through your course so far?

I worked as part of a collaborative project with students from different postgraduate courses creating a math game – Sheep the Student – for kids aged 6-8. The purpose of the game was to make the learning process more fun and easy.

What important piece of advice would you give to students thinking of studying this course?

Follow your passion and experiment as much as you can while studying.

Annotated level design –
Level design by Hadeel Miqdadi
Hadeel Miqdadi


If you could have worked on any game, which game would it have been and why?

Ratchet and Clank. It’s one of my favourite games. The weapons design and system is fun, the levels and story-telling are well done and it’s really immersive. I would’ve loved to have worked on the level design in particular.

What’s your favourite aspect of games design?

Level design, system ratios and statistics.

What three words would you use to best describe LCC?

Creative. Art. And Maze!

Chart of user experience and level design
User experience and level design by Hadeel Miqdadi.
Hadeel Miqdadi

How have you found living in London, and where’s your favourite place to explore?

Living in London is very interesting and fun. You can always find events you are interested in almost every day! I think every place in London has its own magical element.

What are you hoping to take from your time on the course into your future careers, and what are you hoping to achieve after you graduate?

The theory and the research I’ve learned and undertaken on this course will come in really handy to create video games. Ultimately, I’m just hoping to gain even more experience in the gaming industry.