Human Anatomy and Digital Sculpture
Human Anatomy and Digital Sculpture short course aims to explore and understand the human facial anatomy. The intention of the course is for you to learn how the face is structured and operates. How muscles are attached and interact with the skull, along with how fat and cartilage collaborate to create features, movement and expression...
Taught by: Angus Luscombe.
Human Anatomy and Digital Sculpture short course aims to explore and understand the human facial anatomy. The intention of the course is for you to learn how the face is structured and operates. How muscles are attached and interact with the skull, along with how fat and cartilage collaborate to create features, movement and expression.
Lectures in anatomy are combined with demonstrations in how to digitally sculpt. The high poly Mudbox sculpting software is demonstrated and you can put into practice the modelling techniques shown to create realistic head models following the rules of anatomy.
A taught anatomical lesson combined with digital sculpting techniques makes this different to most courses. There are a number of life drawing classes but not many specific to anatomy and not many that combine digital sculpting which makes this a unique opportunity for you to combine the two disciplines.
- The fundamentals of human anatomy
- Bone and musculature
- Techniques and tools of digital sculpting
- Texturing and lighting of digital sculpts
By the end of the course you should be able to:
- Understand the fundamentals of human anatomy
- Explore how bone and muscles affect features and expression
- Learn how to sculpt high poly models
- Practice how to texture, finalise and render 3d models
Who should attend
This course is aimed at artists, animators and games designers who are interested in developing their understanding of the human form and learning new techniques of digital sculpting.
Beginners to intermediate, basic computer skills required.
Angus Luscombe is a visiting Lecturer in the School of Media at LCC and a freelance 3D graphics artist. He has a keen interest in anatomy and the human form and how that is translated into digital sculpture. Having studied up to Masters level at Middlesex University, Angus continues to enjoy exploring new and developing technologies. Angus has an extensive portfolio of 3D projects which demonstrates his work for clients such as the Fulham Football Club, Darlow Smithson and Mediahouse.