User Experience (UX) Design
This course will teach you the essentials of app design and address the importance of User Experience (UX) within web based design. You will look into what user experience design is, how it can help you create a more user friendly website/mobile app, desktop application or an interactive installation...
Taught by: Ipek Altunmaral, Luke Chircop, Peter Koraca.
This course will teach you the essentials of app design and address the importance of User Experience (UX) within web based design. You will look into what user experience design is, how it can help you create a more user friendly website/mobile app, desktop application or an interactive installation. The course combines theory with practice, with each session beginning and ending with a lecture, in-between which, you will receive support on your journey from an app idea all the way through to app design.
You will receive feedback, critique and helpful tips on how to iterate your design ideas, design wireframes, build and test prototypes and finally, refine and polish your design. You will also consider design documentation and the preparation of assets for developers so that you get familiar with the professional UX processes.
The tools you will be using will allow you to design, draw and add interactions. You can choose from a number of tools and apps available, which your tutor will discuss in the first lecture; these may include: Adobe Illustrator, Sketch and InvisionApp.
Design principles and patterns
Information architecture and content design
Human-machine interaction guidelines
Prototypes, testing and iterations
Introduction to cloud computing and open source technologies
By the end of the course, you will have a greater confidence and understanding of the benefits of UX. You will have built an app prototype and begun to test, refine and share this.
Who Should Attend
Ideal for design students or graphic design practitioners with a keen interest in new media and digital design. Some knowledge of Adobe Illustrator or Bohemiancoding Sketch is recommended.
Ipek Altunmaral is a user researcher currently living and working in London. Ipek has worked within industries varying from telecoms, banking, online education, and entertainment and has experience in working as a designer, research and facilitator. She graduated from Central Saint Martins (BA Hons in Graphic Design) in 2009 and Goldsmiths University in 2011 before setting up her own user experience practice (http://www.crayonclub.co.uk) in the same year.Besides her commercial work she also runs a side project called Design for Good (http://www.designforgood.org.uk) which explores ways in which design can help contribute by creating and measuring social and environmental change. Ipek is interested in using design thinking and collaborative workshop approaches as an enabler for innovation. More recently she started writing on social innovation at Designorate as contributing author.
Luke Chircop is a User Experience (UX) Designer and Researcher. He believes UX is a commitment to improving the quality of users’ lives, achieved by placing them at the heart of the product. He believes that UX is not a process nor a dark art - but a philosophy to mindfully open the doors to the user.
He has a BSc in Computer-Science, specializing in web-development. In 2013 he went on to complete an MSc in Human-Computer Interaction with Ergonomics at UCL, during which he published a paper in the ACM SIGCHI conference. He has undertaken research and design work for clients such as DPD, Sony and Ubisoft. Luke currently leads the UX team at Three, and has a keen interest in user experience product management.
Peter Koraca is a digital designer and creative coder working at the crossover between art and design. He has been involved in projects ranging from digital maps and wayfinding strategies for London Heathrow Airport to interactive art pieces like ‘Thinking’ at Kunsthalen Charlotenborg in Copenhagen. Currently Peter heads the UX/UI design team at Deutsche Teleokm UK and in his spare time works on open source projects for schools like the data visualisation web-app ‘Tallis Habits’ for Thomas Tallis school in South London (a web-app that allows children to report and play with their learning habits). Peter is obsessed with simplicity on all levels. He believes in prototyping from the start and design centered around the user. Peter thinks products should fulfil a specific function and surprise and delight their users. Only when all these things are present, often unnoticed, can the real beauty emerge.
Please also bring along ideas to inform the design of your app.
This course is taught in a computer suite, with all the software provided. You will also benefit from access to the following tools - used to create designs and build simple prototypes, which you can continue to use in your own time. Your tutor will discuss these with you further during the course.
All of the apps and services mentioned have free trials available. A free 30 day trial is available for Illustrator the from the Adobe Creative Cloud. Student discounts are also available should you wish to subscribe to the ‘Annual plan, paid monthly'.
Details for booking
|Date||Day of Week||Time||Duration||Cost||Status||Location||Action|
|25/10/2016 - 28/10/2016||Tuesday - Wed & Friday||10:00 - 16:00||3 Days||£499||Fully Booked||Atterbury St - SW1P|
|30/01/2017 - 02/02/2017||Monday - Tuesday & Thursday||10:00 - 16:00||3 Days||£499||Available||Atterbury St - SW1P||Add to Basket|
|04/04/2017 - 07/04/2017||Tuesday - Wed & Friday||10:00 - 16:00||3 Days||£499||Available||Atterbury St - SW1P||Add to Basket|